Genre: | Compilation Of Arcade Games |
Publisher: | BBCSoft/BBC Publications |
Contents: | Galaxy (BBCSoft/BBC Publications) Gomoku (BBCSoft/BBC Publications) |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st May 1983 |
Original Release Price: | £10.00 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
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These programs are not only great for accessibility and easy play but good on strategy. Read Review
These games pose some mind-stretching problems for you to tackle. All four require you to think ahead and employ strategy. They will continue to be challenging, no matter how many times you play.
All of the games will work on either a basic BBC Microcomputer Model A or the enhanced Model B. Although designed for use with a colour television set, they can be run in monochrome. The accompanying booklet describes the rules of the games.
Galaxy. A classic game of strategy based on a war in space. You are in control of a space battleship with limited resources and must plan and execute the destruction of a fleet of invaders. For one player.
Gomoku. Get five of your counters in an unbroken row but prevent your opponent from doing the same before you. For one player against the computer.
Masterbrain. Break a four-digit code produced by the computer, using the few clues provided. Try to beat the computer before it cracks your code. For one player against the computer.
Reversi. A computer version of a traditional board game where the aim is to surround your opponent's pieces and finish with the maximum number of pieces on the board. For one player against the computer, or for two players.
All the games are suitable for children aged 9 to 90.
The merciless Kryons have invaded the galaxy! The only way of eliminating them is to destroy every one of their spaceships by using all the resources of the starship Endeavour (which is under the control of you and your crew). But you only have a fixed time to rid the galaxy of this alien menace. If time runs out, the Kryons will multiple and take over everything in irresistible numbers and you'll be doomed. You are also doomed if the Endeavour is attacked viciously enough by any nearby Kryon ships or you run out of energy.
The Endeavour can roam around the galaxy seeking out or fleeing from the Kryons by using Warp Drive. This, too, uses up energy. It's particularly important to try to avoid colliding with a star or with the edge of the galaxy when using warp drive as this is considered bad form and wastes valuable energy resources.
The galaxy itself is divided into a square of 8 by 8 sectors and each sector in its turn is divided into 8 by 8 areas.
To protect yourself from attack, some of the Endeavour's limited energy supply can be diverted to its force shields. If the attack from a Kryon ship is not as strong as your shields, both the Kryon ship's energy and the energy of the Endeavour will be weakened. If it's stronger, the Endeavour is finished and so are you! So, in case there are enemy ships around, energy can be diverted to the shields at any time - thus depleting the Endeavour's reserves but protecting it from surprise attack.
The Endeavour has two ways of attacking the enemy - by using one of its ten Photon Torpedoes, which must be fired accurately in the direction of the Kryon ships, or by using a diffuse energy beam called a Phaser. The phaser can be charged with any number of energy units you like; but, when it is fied, the energy spreads out in all directions and its effectiveness is diminished by both the number of targets in the sector and the distance to each target. The Kryon ships each have 200 energy units and this is depleted by hits from the Endeavour. If enough energy is used in your Phaser blast, the Kryon will be destroyed.
Luckily, since the Endeavour is likely to be heavily outnumbered, it can be refuelled and restocked with torpedoes by docking alongside one of a number of "bases" scattered around the galaxy. Whilst the Endeavour is docked at a base, it is protected by the base's shields and will automatically drop its own shields to a low level.
In the bottom half of the screen is the Status Report which contains the following information:
Condition. The normal condition Green changes to Red when Kryons are in the sector; Yellow means that the Endeavour has less than 300 energy units left; Docked means the Endeavour has successfully docked and refuelled at a base.
Stardate. The current stardate which increases as time goes by.
Sector. The co-ordinates of the current sector (see above).
Time Left. Amount of time from the current stardate to deadline.
Bases. Number of bases in the galaxy.
Energy. The total energy available for the warp drive, phasers and life support services. Every time you refuel, the Endeavour will get 3000 units, with 500 units of this diverted to shields. If the energy supply drops too low, you may well be left with no power to move and will drift endlessly in space.
Shields. The amount of energy diverted to the shields. This is depleted by Kryon fire, and if it falls to zero the Endeavour will be destroyed.
Torpedoes. The number remaining in the ship's stores - you get 10 on each refuelling.
Kryons. The number of enemy ships left in the galaxy.
Last on the screen is the prompt: COMMAND (0-9). Type in the number of your choice followed by RETURN, or just RETURN for the menu. If you linger too long over the menu, the Kryons may make a meal of you.
Gomoku is a very old board game where two opponents each try to produce a row, column or diagonal with five of their counters. There is plenty of scope for strategic moves. Unlike noughts and crosses (a much simpler version of the same game) there are a very large number of possible moves.
The board consists of a square of 19 by 19 possible locations for the counters. In this version of the game, you play the red counters and the computer the yellow.
Masterbrain is a game of logical deduction and reasoning, and is also known as Bulls and Cows. In this version of the game, you and the computer each think of a four-digit code using any of the numbers 1 to 7 (Note: *not* 0, 8 or 9). Each player then takes it in turn to try to guess the other's code, using information received from the opponent in response to previous attempts.
When a player enters a guess of the opponent's code, the opponent must respond with a clue. This is made up of two numbers, the "bulls" and the "cows". Bulls are scored when correct digits have been placed in the correct position of the code; cows are correct digits in incorrect positions. No digit in the attempt can contribute to both the number of bulls and the number of cows. For example, assume the cod to be gussed is "3627". If the opponent's first guess is "7245", the clue which will be given in response should be 0 bulls (since none of the digits in the guess are in the right position) and 2 cows (the 7 and the 2 are part of the code but are in the wrong position). Another guess of "3375" would score 1 bull (since the first 3 is in the right position) and 1 cow (again the 7 is in the wrong position - note that the second 3 scores no points). Following guesses could be:
3427 | ... | 3 bulls 0 cows |
3246 | ... | 1 bull 2 cows |
3672 | ... | 2 bulls 2 cows |
3627 | ... | 4 bulls 0 cows |
At this point the code has been broken.
This is a traditional game of strategy for two players. The players take turns placing pieces on the 8-by-8 playing board and capturing an opponent's pieces. The aim is to finish with the maximum number of counters on the board.
A playing piece can only be placed where there is a complete line (unbroken by spaces) passing through one or more of the opponent's pieces to a position already held by the player. The player would then capture all those pieces between his two counters. It is possible to capture pieces on more than one line if, in placing a piece, the player's pieces bracket the opponent's pieces on more than one line.
The computer takes much of the hard work out of playing this game by marking all possible legal moves and changing the colour of the captured pieces.
Hint: To avoid being beaten, it is good strategy to gain the corners and sides.
Each of the four programs is stored on the cassette in the same order as the above instructions appear. To load one, type CHAIN"", winding the tape to the start of the desired program as appropriate.
The first program on the cassette is the INDEX. If you load this program, you may choose the program you wish to play and will not need to bother winding the tape to find it; however load time will be significant for the programs stored on the end of the cassette.
The following utilities are also available to allow you to edit the supplied screens of this game:
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