Genre: | Unknown Genre Type |
Publisher: | Zeppelin Games |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Professionally released on Cassette |
Available For: | Atari 400/800/600XL/800XL/130XE & Commodore 64 |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 27th September 1984 |
Original Release Price: | £2.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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Fantastic Soccer has all the excitement of real football with everything from sliding tackles to throw-ins and corners. Choose one or two players and the length of the match.
Real football action.
Here you have an exciting simulation of the real sport with tackles, throw-ins and corner kicks. Choose between a one or two player game, alter the team formations and change the length of the match from a quick turnaround to a full ninety minutes.
These are displayed on the menu screen.
To highlight the choice of options, move the joystick up or down.
Select number of players (1-2) and match length (between 10 minutes and 90 minutes) by moving joystick left or right.
Choose the exit option and press Fire.
To change the name of the team that you wish to represent, move the joystick left or right.
Formation of team altered by moving the joystick left or right.
On a two-player game, the second player can also choose the team name and alter this formation using his hand control.
During the game, the players are controlled by the use of the joystick. It is only possible for a player to control one footballer at any given time and that footballer is indicated by his shirt flashing alternate colours.
When a footballer is in control of the ball, the player can shoot by pressing Fire on the joystick. The length of time the player holds down Fire will decide how far the ball will travel after being kicked.
When a corner-kick is taken, the flight angle of the ball is altered by the length of time the Fire button is held. When a throw-in is taken, pressing Fire ensures that the ball will be thrown to a team-mate.
Player 1 uses joystick in Port 2.
Player 2 uses joystick in Port 1.
During the game, F1 pauses the game and F3 restarts.
Whilst the game is paused, pressing RUNSTOP exits to the menu screen.
Press SHIFT and RUNSTOP together then Play on the recorder.
Program: Ian Copeland
Graphics: Richard Beston
The following utilities are also available to allow you to edit the supplied screens of this game:
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