Genre: | Adventure Game: Text/Illustrated |
Series: | Number 7 in Mysterious Adventures (Electron) |
Publisher: | Channel 8 |
Cover Art Language: | English |
Machine Compatibility: | Acorn Electron |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, BBC Model B, Commodore 16, Dragon 32, Dragon 64 & Spectrum 48K |
Compatible Emulators: | Elkulator 1.0 (PC (Windows)) |
Original Release Date: | 1st December 1983 |
Original Release Price: | £7.95 |
Market Valuation: | £18.05 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Brian Howarth |
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Well worth a play... It's an improvement upon the previous two in the series, so I am hopeful for better yet to come.
You are alone... or almost alone... on the space freighter "Pulsar 7". As you sit in the relative safety of the social room, your thoughts drift unwillingly back to te day two weeks ago when the nightmare began.
It started out as a routine mission, an exploratory flight into the outer regions of the Xanotar system. The purpose of the mission was, as always, to deliver the precious ore Redennium to minor planetoids whose civilisations had evolved beyond primitive nuclear power and were seeking out new methods of energy transference from common elements found on their home planets. Redennium was rare in these far-flung regions of the Xanotar system, consequently most governments of these planetoids were only too eager to accept samples of new elements, particularly Redennium whose energy transference characteristics were second to none.
After successfully trading the current load of Redennium and also receiving as part payment for the consignment, a strange but interesting creature from the intergalactic zoo on your home planet, you and your crew set couse for home.
Initially the trip was uneventful, except for a minor disturbance when the creature broke out of its cage and took to rolling about playfully in the remains of the Redennium ore left in the cargo hold.
After recapturing the creature and placing it back in its cage, the Pulsar 7 resumed its monotonous course for home. In the following days however, the creature became restless and began to grow at an astonishing rate. It was decided at this point that the creature was likely to become a danger to the crew and should therefore be sedated and placed into suspended animation for the remainder of the journey home.
The decision came too late... The creature, now the size of a small horse had ripped open its cage and savagely killed and eaten two of the crew members. It had then concealed itself somewhere aboard the gigantic freighter. Since then the creature had accounted for all the remaining crew except you. Your only option now is to abandon the freighter and attempt to make your escape in the frail shuttle craft... if you can avoid the deadly creature!
Read the standard introduction to Adventure International adventures under Scott Adams Scoops.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
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A digital version of Escape From Pulsar Seven suitable for Elkulator 1.0 (PC (Windows)) | |
A digital version of Escape From Pulsar Seven suitable for Elkulator 1.0 (PC (Windows)) | |
A digital version of Escape From Pulsar Seven suitable for Elkulator 1.0 (PC (Windows)) |
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