Genre: | Unknown Genre Type |
Publisher: | Microdeal |
Cover Art Language: | English |
Machine Compatibility: | Dragon 32, Dragon 64 |
Release: | Professionally released on Cassette |
Available For: | Dragon 32 & Tandy Color Computer 1/2/3 |
Compatible Emulators: | XRoar 0.33.1 (PC (Windows)) |
Original Release Date: | 1st April 1984 |
Original Release Price: | £8.00 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
There are 0 other items featuring this same game (that we know about!). Click any of them for their details.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
Most of the usual Pool rules apply and I dare say regular players will find this a welcome supplement to their usual fix. Read Review
Sound effects are good, though limited, and graphics adequate. Not much like the real thing, but fun to play all the same. Read Review
Offers some very sophisticated features such as allowing you to put spin on the cue ball. Read Review
No room for a pool table? Then play Microdeal Eight Ball from the comfort of your armchair. Line up your cue, decide what strength shot you need and exactly where you want to hit the cue ball. Superb full-colour graphics with realistic sound effects. Two player game, with option to change turn of play. Choice of three colour screens. Machine code. Cassette. Joysticks required.
If no balls are sunk (go into a pocket) on the initial break, play will switch over to the next player. Once a ball is sunk, the computer will identify this player with the LOW (solid colour balls) and the other player as HIGH (striped balls). During play, a bar under the words HIGH or LOW at the top of the screen will indicate which player's turn it is to shoot. The object of the game then is to aim at your own balls with the cue-ball to make them go into the pockets. The computer controls play as follows:
For the initial break and shots following a 'scratch', the cue-ball is placed by using the appropriate joystick. The ball is then placed down by pressing the Fire button.
The solid line radiating from the cue ball represents the position of the cue-stick. The broken flashing line is the projected path of the cue-ball if it is struck at the angle indicated. This is provided to assist aiming since a player can't sight along the cue-stick. Once the angle is selected, press Fire to lock the angle.
Once the angle is locked in, a cue-ball will be displayed at the top of the screen together with a power-bar indicator. The ball is used to put spin on the cue-ball by positioning the 'dot' at the desired point on the ball. (Bottom for Reverse or Draw, Top for forward or overspin, Left Side for left spin and Right Side for right spin). This spin is transferred to the balls which the cue-ball strikes, as well as the bounce the cue-ball makes after striking the ball.
After the 'spin' has been selected, hold the fire button down to select the desired striking force, as indicated on the Power Bar alongside the ball at the top of the screen. Only when the desired striking force is reached should the player release the fire button, as this will send the cue-ball on its way.
Note: In some isntrnaces, while holding the fire button down to obtain the additional striking force on the cue-stick, the cue-ball will be struck before this is reached. This is a random selection, designed to simulate the player mis-hitting the ball.
On starting a game, you will be requested to choose which colour screen you wish to play on. Press:
1 - Black, 2 - Buff, 3 - Green
After the music has finished playing on the title page, the playing screen will appear.
The game is played using a Joystick *and* the Keyboard.
All directional moves as appropriate.
SPACE - Skip turn, allowing play by a single player.
V - Activate the projected path viewer line (equivalent to looking down the cue)
R - Stops the current game, 'racks' the balls and starts a new game.
ENTER - Starts a new game after completion of a game.
BREAK - Restart any one shot. Allows a new selection of shot angle and ball position. A new ball position is only allowed following a 'scratch' (cue-ball going into a pocket)
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
At least one physical version of this item is currently for sale in the shop.
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Eight Ball suitable for XRoar 0.33.1 (PC (Windows)) |
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
The 1 most recent sales for this item are as follows:
Date Sold | Price Sold For | As Part Of Bundle | By User |
---|---|---|---|
15th August 2016 | £1.99 | No | dave_e |
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.