Genre: | Arcade Game: Adventure |
Publisher: | Firebird |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64 & Spectrum 48K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st April 1989 |
Original Release Price: | £7.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Antony R. Lill |
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It's probably best playing it in one-player mode, flipping between the characters, so you can't blame anyone else for your mistakes. Read Review
Awful cutesy mess with low playability. Avoid. Read Review
A seriously weird but enjoyable clash with the powers of evil (or something). Read Review
Dwarf and Duck are in the Dynamic Duo! Lost in the realms beyond magic, in the Dark and Dingy "Night House", they have to find their way out against incredible odds. Duck normally sits on Dwarf's shoulder, but Dwarf dawdles along, whereas Duck can dash around above the heads of the evil guards, and look for the treasure chests which contain the keys to the Calculation room, and freedom! So, divide and conquer!
Beyond the realms of magic lay the "Dark Powers" able to control the destiny of any who enter the 'Night House'. This building is full of hidden rooms and treasure chests, waiting to be found by any with the strength of will and body to enter the House.
The House is built up of many corridors and secret rooms, they all have to be explored in search of the Treasure chests, which, if in luck, contain a part of the ten pieces required for the key to the Calculation room.
The rooms you seek are hidden and are only eliminated, on the map carried by Dwarf, when all ten pieces of the key have been collected, and once the key is formed, fake 'Phantom rooms' are eliminated which the Duo will have to investigate in search for the real Calculation Room.
In your travels, it would be impossible for just one being to navigate and locate all that is required in the 'Night House', but you have a companion on which you can depend.
A winged bird with the ability to fly separately from you travelling through the house and searching for the required items.
In the House lurk enemies that can halt you in your determined mission. The Grim Reaper has been watching your entrance into the house and your movements with great interest, he has the power to attack you when you are least expecting it and can call upon all his power to defeat your quest if you are off-guard.
Together you and your partner are a strong force, but limited in the amount of ground that can be covered and the areas of the House you can investigate, but separated the two are able to move in different directions and cover a wider area.
The screen is divided up into three parts, as follows:
In order to enter the Calculation room, you need ten pieces of the key, which can be found in the treasure chests that are scattered around the 'Night House'. Duck can fly much faster than Dwarf can run, but only Dwarf can open the treasure chests, so it's a good idea to separate, so Duck can look for them, and have Dwarf break them open when they've been found. If there is a piece of key in a chest, it will automatically be picked up. There are several Phantom Calculation rooms; these will disappear from your map when you have picked up all key parts, revealing the location of the real room!
Also scattered around the floors of the house are large orbs. These can be shot and will roll along the ground. When they hit a wall, they will explode making a hole big enough to run (or fly) through.
Duck and Dwarf can only go up and down floors of the 'Night House' when they are together. To go down, go over a hole and press the DOWN control. To go up, go to a large door and press the UP control.
CAPS SHIFT - Left, Z - Right, 1 - Up, Q - Down, SPACE - Fire, Y - Use lift/hole
SYMBOL SHIFT - Toggle control in one player mode.
Use either keyboard, Kempston or Sinclair joysticks.
LOAD"" (ENTER)
(c) 1988 Probe Software Ltd
Published by Telecomsoft
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Dynamic Duo suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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