Genre: | Compilation Of Arcade Games |
Publisher: | Acornsoft |
Contents: | |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B, BBC Model A |
Release: | Professionally released on Cassette |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st November 1982 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cardboard Box (Decorative) |
Author(s): | Nick Reeves |
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For the BBC Microcomputer Models A and B
This page contains two programs on cassette.
Draughts: The traditional game has been faithfully reproduced on screen for you to try your hand at playing the computer. Pieces are promoted to Kings on reaching the opponent's end of the board, and the computer will make sure you follow the rules, insisting that you make all possible jumps or suffer the consequences - the computer has the option of 'huffing' the offending piece.
Reversi: In this board game each player tries to capture their opponent's pieces, the objective being to gain as many pieces as possible by the end of the game. (Reversi is also known as Othello.)
In both games you play against the computer. Both programs take advantage of all available memory, and so on the Model A the board is displayed in Teletext Mode, and on the Model B it is displayed in screen Mode 1.
Play is on an 8 x 8 of squares. Moves can either be made at the keyboard, or you can use joysticks - keyboard and joystick controls are described in the next section.
In this game each player aims to remove the other's pieces from the board, and the game is won when pieces of only one colour remain.
Once the game is loaded into the computer, you are asked to select a skill level. Input a number between 1 and 8 and then press RETURN. Level 1 is the simplest level, in which the computer replies to your moves almost immediately. Playing on level 8, however, the time taken for the computer to respond is far longer, i.e. several minutes.
Next you will be asked whether or not you want to go first. If you say 'Yes' (Y will do) followed by RETURN then you are automatically 'red' and the computer plays the white pieces. If you choose not to go first then you play white so that whoever goes first plays the red pieces.
If you are using keyboard controls...
The computer will prompt you first for the piece to be moved; if you have chosen to move first ehn you will see the first prompt at the bottom of the screen.
Move from
Here you must specify the square you wish to move from.
Choose a piece that can move forwards (diagonally) and type in its row number followed by its column number: for example in the photograph on the next page, to move the white piece marked (if it were White's turn) you wouuld type in the row number, and then the column number as the two-digit number:
61
and press RETURN.
You are now prompted for the destination square with:
Move to
Enter the row and column numbers for your destination square as a two-digit number, and then press RETURN, and this will complete the move.
[]
In the picture above, the only possible move for the piece at 61 is to square 52.
If you have joystick controls...
1. move the cursor to the square you wish to move from 2. press the Fire button 3. move the cursor to the square you wish to move to 4. press the Fire button to complete the move
With either keyboard or joystick controls...
In both cases, if you are in a situation where you can jump over more than one of your opponent's pieces, enter the co-ordinates for one jump at a time. You will be prompted to enter the second or subsequent part of the move after the previous part has been displayed on the screen.
If you specify a piece that cannot move (if it is in the back row, for example, since a piece cannot jump over another of the same colour) or if you type in an impossible destination then it will simply wait for you to try again, displaying the prompt:
Move from
If you change your mind half-way through a move or after you have completed a move, and want to 'Undo' the move, type the letter 'U'. By the time you do this the computer may have already moved as well; in this case its move is Undone also.
The computer prints its intended move on the screen in the usual notation (i.e. row and column numbers) but waits for you to press RETURN before entering the move on the board. So, in the photograph shown above, the computer is waiting for the player to press RETURN before completing its move.
If both red and white pieces remain, but neither can 'take' the opponent's piece(s) then you may wish to escape from the game by pressing ESCAPE.
Use the command 'Q' to Quit the program.
Play is on an 8 x 8 grid of squares. Each player takes it in turn to place a piece on an empty square with the following restrictions:
[]
In the photograph above, it if it Black's turn to play, and Black plays at square 76, he captures one of White's pieces, in square 65.
Once the game is loaded, you are asked if you want instructions. These give a summary of how to play the game. Press either 'Y' for Yes, or 'N' for No followed by RETURN.
You are then asked to set the "display delay". When a move is made the computer will display the piece on the board as a square so you can see which was the last move made. After a certain length of time this piece will change to a circle like all the other pieces on the board. The time taken is determined by the display delay. A good value to use is 5000. Enter the number you require followed by RETURN.
Next the computer asks whether or not you want to go first. Enter 'Y' or 'N' followed by RETURN.
Finally you have to enter the skill level you require. You have the choice of 9 levels, 1 being the simplest and 9 the most difficult.
The computer always plays the dark pieces.
If you have chosen to move first you will see the first prompt at the bottom of the screen.
If you are using keyboard controls...
Enter your proposed move as a two-digit number - row first and then column - and then press RETURN.
If you have joystick controls...
If joysticks are connected use the joystick to move the cursor to the square you wish to fill, and then confirm the move by pressing the Fire button.
In either case if you need to pass type the letter 'P'.
If it is not possible for you to place a piece in the square you have choosen then the computer will wait for you to try again. If your move is allowed then a small coloured square will be shown in the square you have chosen to indicate the current move. This will then turn into a proper piece after a certain length of time which is determined by the value for the "display delay" entered previously.
Use 'U' to Undo a move. If the computer has completed a move since your last move this will be Undone as well.
The computer prints its intended move on the screen in the usual notation (i.e. row and column numbers) but waits for you to press RETURN before completing the move.
Pressing 'Q' will quit the current game. You will then be given the option of starting another game or leaving the program.
If you choose to start a new game, then the computer will retain the value of the "display delay" you selected initially and will just ask if you wish to go first and which skill level you require.
Should you wish to select a new value for the "display delay" or see the instructions again, press ESCAPE. This will start a new session.
To load and run Draughts, place the cassette in the cassette recorder, type:
CHAIN"DRAUGHTS"
and press RETURN.
To load and run Reversi, follow the same procedure, using the command:
CHAIN"REVERSI"
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Draughts And Reversi suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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