Genre: | Adventure Game: Text-Only |
Publisher: | Argus Press |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Atari 400/800/600XL/800XL/130XE, BBC/Electron, Commodore 64, Dragon 32 & Spectrum 48K/128K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 30th August 1983 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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This is very much a typical adventure game, but with a difference in the usual storyline. There's also a wonderful fairytale ending, if you ever get that far. Read Review
A text-only Adventure which, excepting Help, Quit and Inventory, requires two-word commands. Read Review
Had any good Adventures lately? It's probably all becoming a little easy now, isn't it? You found the treasure, killed the monsters... and got home in time for tea.
Try this one. It is difficult, deadly and logical. Your task is to find, face and defeat the Demon Bielsebub. You will need a strong nerve and a clear, incisive mind to succeed.
In order to defeat the Demon, magic must be used - no, don't think you're just going to stroll up to Bielsebub and start swinging a sword around. Not a good idea. This is an Adventure in which it will be a long time before you get that fat - so don't blow it!
You only get one life, but you can save onto tape at any stage and restart later if it all gets too much to cope with. Demon Knight is a challenge to Adventurers of all levels - can you meet it?
Once loaded and running, Demon Knight offers the player a classic example of a typical text-based adventure program. Your quest, and you accepted the challenge as soon as you loaded the tape, is to find useful objects, explore the terrain and, should you be fortunate enough to solve all the puzzles, to kill the Demon Knight himself and so rescue a beautiful maiden.
Much of what you discover will have a purpose somewhere else in the adventure, some of it has no purpose at all! You should also keep your eyes open for subtle clues in the descriptions of your current location as you never know when bringing something to a place might reveal further, and more useful, objects.
The rules of syntax are fairly straightforward. All commands must be entered as two words: GO WEST, SEARCH ROOM, KILL SKELETON etc be explicitly stated: ENTER ROOM, for example.
Three single word commands are available: QUIT which allows you to exit the game and save your character to tape; HELP which can sometimes provide a ray of sunshine in your darkness; and INVENTORY which lists the objects you are carrying or wearing.
As with all adventure games remember to expect the unexpected. Blundering through killing everything that moves and staggering under a pile of utterly useless objects is certainly not the way to solve the puzzles!
LOAD"" (RETURN)
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
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A digital version of Demon Knight suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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