Genre: | Unknown Genre Type |
Publisher: | Emap |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 16K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st September 1988 |
Original Release Price: | £1.10 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Author(s): | - |
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Daley Thompson Olympic Challenge (Ocean) (Spectrum 48K/128K)
Definitely one to pick up if you're into compilation sports simulations though I don't think it's as good as its illustrious predecessor. We've just seen too much of this sort of thing since then.
Netherworld (Hewson Consultants) (Commodore 64/128)
A great game and one that you should definitely think about splashing out.
Super Hang-On (Electric Dreams) (Atari ST)
The feeling of speed and exhilaration it generates is incredible; combine that with superb playability, colourful backdrops and excellent sprites and you've got the best race game to date.
Barbarian (Melbourne House) (Spectrum 48K/128K)
It's as good a conversion as possible and I wouldn't hesitate in thoroughly recommending it to any Speccy owners.
Fernandez Must Die (Image Works) (Commodore 64)
Overall, it's just a great game. It's not one you can just pick up a joystick and play, but it's not an impossible task either.
Mickey Mouse (Gremlin Graphics) (Spectrum 48K/128K)
Gremlin have made a first class job of turning Mickey into good-looking and fun-to-play computer game.
Diamond (Destiny) (Spectrum 48K)
Not too bad as Spectrum games go, quite involving the first couple of goes, but not enough action to hold you for long.
Ultima V (Origin Systems) (Commodore 64)
A marathon of a game. One of the best computer RPG's I have played.
Halls Of Montezuma (Strategic Studies Group) (Commodore 64)
If you liked Battlefront, then Halls Of Montezuma is for you. For me though, Reach For The Stars and Carriers Of War remain the best wargames from SSG.
Starglider II (Rainbird) (Atari ST)
An incredible program that pushes computer gaming to new heights. I can quite honestly say that I've never been so enthralled and addicted by any other game - the urge to explore is incredible.
Space Harrier (Elite) (Amiga 500)
This is the definitive Space Harrier, and the one to go for if you're a fan of the coin-op.
There are six screens in all, cycling round with different platform layouts to add variety. It's fun to play.
The Land That Time Forgot (Ocean) (Spectrum 128K)
Very easy to use and very attractive to look at... This is really the game your Spectrum 128 was made for.
To Hell And Back (CRL) (Commodore 64)
It's hard to recommend such a generally lacklustre copy of an already much imitated game.
Hot Shot (Addictive Games) (Commodore 64)
Graphics and playability are terrible and I think this wouldn't even make the grade as a budget game. Avoid it at all costs.
Whirligig (Firebird) (Atari ST)
Some lovely filled-in graphics, but the pig of a control mode will have you tearing your hair out for a while... Once you've got the hang of it, you'll find an absorbing game there.
Road Blasters (U. S. Gold) (Spectrum 48K/128K/+2)
You can't help wishing that US Gold had entrusted the conversion of this excellent coin-op to a better programming team. The arcade smash deserved a lot better than this.
Fire And Forget (Titus) (Amiga 500)
I wish that Fire And Forget was fun to play - but unfortunately it isn't.
Despite the excessive difficulty, Overlander is challenging and addictive. The gameplay varies little from level to level, but I don't think that'll stop psychopathic racers thoroughly enjoying the action.
Helter Skelter (Audiogenic) (Amiga 500)
A very jolly game indeed, although the control of the ball is weird to say the least.
Although Battlezone is a very faithful conversion of the original, its plodding, rather repetitive gameplay looks primitive by today's standards.
Super Breakout (Atari) (Atari ST)
This lacks the sophistication of the newer titles, and only has four different screens.
Asteroids Deluxe (Atari) (Atari ST)
Fun for a while, but personally I'd wait for Mirrorsoft's conversion of Blasteroids - which should have a lot more depth than this.
Not everyone will enjoy Joust - many find the inertial control method difficult to master - but if you enjoy a challenge and are into weird games, this one's a must.
Xor (Hewson Consultants) (Atari ST)
A puzzle game with Boulderdash overtones... The fifteen big mazes means that there is plenty to keep you going.
Moon Patrol (Atarisoft) (Atari ST)
Although it's fun, Moon Patrol is dated and offers little more than a few hours entertainment.
Crystal Castles (Atarisoft) (Atari ST)
Although this conversion is a little rough around the edges, it has all the features and gameplay of the origina, and is therefore highly enjoyable.
Crack'ed (Atarisoft) (Atari ST)
A simple, fun-filled reaction game that'll appeal to a wide range of ST gamers young and old.
Very much Gravitar-inspired, Moonbase is a difficult but playable game with plenty of scope for long term play.
Sky Chase (Image Works) (Amiga 500)
The potential for a brilliant 16-bit combat simulator is there, but unfortunately Sky Chase hasn't realised it.
Hawkeye (Thalamus Ltd) (Commodore 64/128)
Admittedly the graphics, sound and presentation are excellent. It's just that in the playability stakes it leaves me completely cold.
The Bard's Tale (Electronic Arts) (Spectrum 48K)
Though something of the charm has been lost along with the excellent graphics and music of the 16-bit versions, The Bard's Tale remains the best attempt at computer FRPGs.
The Bard's Tale III (Electronic Arts) (Commodore 64)
Bard's Tale III is a big and complex game. It should not fail to enthrall role-playing enthusiasts.
Leisure Suit Larry And The Lounge Lizards (Sierra) (Amiga 500)
A world of fantasy, presented with superbly animated graphics... By far the best yet from Sierra. Coupled with catchy music and plenty of sound effects.
Typhoon (Ocean) (Spectrum 48K/128K)
A respectable enough game though not really anything special.
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