Genre: | Arcade Game: Adventure |
Publisher: | Codemasters |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64, Spectrum 128K & Spectrum 48K/128K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st December 1992 |
Original Release Price: | £9.99 |
Market Valuation: | £3.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Dave Thompson & Jerrod Bentley |
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Dizzy has worked his magic yet again and this is a darn enjoyable title. Read Review
Crystal Kingdom Dizzy would have been a mid-eighties score, but that high price tag really does knock the score down. Read Review
The sun does not always shine in the Yolkfolk village. In fact, this particular day is looking remarkably grim. Stormy clouds thunder across the sky, the rain hammers down, the electricity flickers and, to top it all, Grand Dizzy is in an awful mood.
The source of Grand Dizzy's bad mood is his egg-ache. The old duffer had been practising his somersaults in the kitchen and slipped on the wet floor. "What do you think you're doing bouncing around like that at your age?!" groaned Dizzy under the strain of picking up the old egg. "You'll give yourself a nasty crack on the head."
"It's the temple in the Crystal Kingdom," spluttered Grand Dizzy, "it's been robbed. Every egg knows that if the crystal sword, chalice and crown are removed from the temple, strange things will happen to the Yolkfolk!"
Dizzy looked outside. Things did look decidedly bad. "It still doesn't explain why you were jumping off the kitchen chair, Grand Dizzy" said Dizzy. "Well, young fella-m'-egg," said Grand Dizzy puffing himself up slightly, "I'm sick and tired of you always sorting things out. I'm going to get into shape, pack my knapsack and save the Yolkfolk myself. I was really heroic in my day, y'know."
A salty tear formed in Dizzy's eye. "I don't know, Grand Dizzy, what are we going to do with you?" gushed Dizzy in his best sympathetic, yet caring, voice.
Grand Dizzy was packed off to bed. But the moment everyone's back was turned, he jumped up and continued to whinge loudly at anything he could find that would listen.
Dizzy decided that he must begin his trek to retrieve the Yolkfolk's treasure. He packed his knapsack and popped on his new safari hat. Dizzy grimaced and, through his gritted teeth, dramatically declared "Don't fear, Grand Dizzy! The lost treasures of the Yolkfolk will soon be found!". And so Dizzy began a whole new adventure - can our hero succeed again?
Game Genie is a character who loves to help people play games. If you give him some special code words, he will try his best to help you out.
Note down the special codes given to you at the end of each act. At the start of the game you may instantly travel back to this act by walking through the doors marked act 2, 3 or 4. At this point, Game Genie will ask you your code word, type it in using the keyboard. If you don't know any codes then just walk off the left hand side of the screen.
Use the spaces below to mark down the special codes you find.
Code 1 ........................ Code 2 ........................ Code 3 ........................
Z - Left, X - Right, K - Up, M - Down/Enter Room, SPACE - Jump, RETURN/ENTER - Pick Up/Use
Press ESC or Q to quit game.
Press P to toggle pause.
Spectrum is Sinclair and Kempston compatible
LOAD"" (ENTER)
Design: Dave Thompson, Brian Hartley, Craig Kelsall, Paul Ranson & Phillip Oliver
Programming: Craig Kelsall & Dave Thompson
Graphics: Jarrod Bentley
Music: Reflective Designs
Project Manager: Paul Ranson
Production: Steward Regan & Pat Stanley
Art Manager: Shan Savage
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Crystal Kingdom Dizzy suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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