Genre: | Arcade Game: Adventure |
Publisher: | Evgeniy Barskiy |
Machine Compatibility: | Spectrum 128K |
Release: | Released as Public Domain software on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64, Spectrum 128K & Spectrum 48K/128K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 15th April 2017 |
Box Type: | Not a physical item so no box |
Author(s): | Oleg Origin, Dmitri Ponomarjov, Evgeniy Barskiy, Sergey Kosov & Marco Antonio del Campo |
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Authors: Oleg Origin, Dmitri Ponomarjov, Evgeniy Barskiy, Sergey Kosov & Marco Antonio del Campo
100% all round. This absolutely could not be any better. Get it, play it, be amazed. Read Review
A Dizzy game has never looked this good. Read Review
Reviewed in the annual 8 Bit Annual 2018.
Reviewed in the annual Crash Annual 2018.
For the official 30 year anniversary of Dizzy, we're proud to present the new, long-awaited remake of Crystal Kingdom Dizzy. This has been developed over three years (2014-2017) and is a conversion of the original Amiga version of the game. In order to accommodate all the technical and graphical advances of that version, it will only run on the Spectrum 128K machines. It features the following upgrades:
This project took over three years to complete and is the culmination of a huge amount of work. I would estimate the graphics and locations alone have taken some 600-700 man hours! Fortunately, there was an indefinite deadline for completion.
Enjoy!
The sun does not always shine in the Yolkfolk village. In fact, this particular day is looking remarkably grim. Stormy clouds thunder across the sky, the rain hammers down, the electricity flickers and, to top it all, Grand Dizzy is in an awful mood.
The source of Grand Dizzy's bad mood is his egg-ache. The old duffer had been practising his somersaults in the kitchen and slipped on the wet floor. "What do you think you're doing bouncing around like that at your age?!" groaned Dizzy under the strain of picking up the old egg. "You'll give yourself a nasty crack on the head."
"It's the temple in the Crystal Kingdom," spluttered Grand Dizzy, "it's been robbed. Every egg knows that if the crystal sword, chalice and crown are removed from the temple, strange things will happen to the Yolkfolk!"
Dizzy looked outside. Things did look decidedly bad. "It still doesn't explain why you were jumping off the kitchen chair, Grand Dizzy" said Dizzy. "Well, young fella-m'-egg," said Grand Dizzy puffing himself up slightly, "I'm sick and tired of you always sorting things out. I'm going to get into shape, pack my knapsack and save the Yolkfolk myself. I was really heroic in my day, y'know."
A salty tear formed in Dizzy's eye. "I don't know, Grand Dizzy, what are we going to do with you?" gushed Dizzy in his best sympathetic, yet caring, voice.
Grand Dizzy was packed off to bed. But the moment everyone's back was turned, he jumped up and continued to whinge loudly at anything he could find that would listen.
Dizzy decided that he must begin his trek to retrieve the Yolkfolk's treasure. He packed his knapsack and popped on his new safari hat. Dizzy grimaced and, through his gritted teeth, dramatically declared "Don't fear, Grand Dizzy! The lost treasures of the Yolkfolk will soon be found!". And so Dizzy began a whole new adventure - can our hero succeed again?
Game Genie is a character who loves to help people play games. If you give him some special code words, he will try his best to help you out.
Note down the special codes given to you at the end of each act. At the start of the game you may instantly travel back to this act by walking through the doors marked act 2, 3 or 4. At this point, Game Genie will ask you your code word, type it in using the keyboard. If you don't know any codes then just walk off the left hand side of the screen.
Use the spaces below to mark down the special codes you find.
Code 1 ........................
Code 2 ........................
Code 3 ........................
You may define your own keys.
Press ESC or Q to quit game.
Press P to toggle pause.
The game is compatible with the Sinclair and Kempston joysticks.
128K machines only. Load the game using the Loader option.
Programmed by Evgeniy Barskiy
In-game graphics by Dmitri Ponomarjov
GUI design & menu pictures by Oleg Origin
Music covered by Sergey Kosov
Title picture by Marco Antonio del Campo
Additional graphics:
Sprite of well by diver4d
Animation of dizzy character, water and star by original games authors
Playtesting:
Andrey Polihanenko
Andrey Titov
Special thanks:
Aleksandr Semyonov
Yuri Potapov
Additional thanks:
diver4d
TSL
Download version for tape: http://zxart.ee/eng/software/game/arcade/adventure/dizzy-vii-crystal-kingdom-dizzy-2017/
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Crystal Kingdom Dizzy 2017 suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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