Genre: | Unknown Genre Type |
Publisher: | Crash |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st June 1985 |
Original Release Price: | Unknown |
Market Valuation: | £3.00 (How Is This Calculated?) |
Author(s): | - |
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Linked reviews are available to view in full on this site.
I would have enjoyed this game a lot more if I didn't have to return to the start every time my car was written off.
A very confident, competent and realistic historic simulation from CCS.
Bodyworks (Genesis Publications)
As my Biology colleague said, "The graphics explain the processes much better than I could".
When one has overcome the mental block with the graphics, this is a fun game to play... and with so many screens it will need some pedal power to complete.
The graphics are still essentially the same but with a few additions and many "Jet Set Willy-style" features. Overall I didn't find it very addictive, but not bad either.
A collection where the player can sit back and be sure of missing nothing.
Falcon Patrol 2 (Virgin Games)
I got quite cheesed off after half an hour of this and was pleased to see the back of it.
There are no easy problems to get you into this game, in fact there aren't that many problems per se, a fact which made itself plain after I had played for over three hours and visited some 40 locations.
Give My Regards To Broad Street (Mind Games)
This isn't a game of a few minutes, and for me it is more playable than another which it vaguely resembles - Ghostbusters.
Gremlins: The Adventure (Adventure International)
I found the theme interesting. So much so, I think I might look up the film next time it comes round.
A highly playable game which is the most uncommercial goodie I've seen recently.
One of the best adventures for young children that I have come across.
Jonah Barrington's Squash (New Generation)
If you like sports simulations then this is a definite must for your collection, and a game l think you'll be playing for a long time to come.
The problems are fairly few and far between but those you do meet will certainly get you thinking.
As a pure mapping game, Komplex is a winner because of the number of non-random maps that can be created, all of them graphically excellent.
This has crawled to release because those creating it have never been pleased, changing it here and there until finally an outside force intervened and separated the masterpiece from its creator.
Presents enough of a challenge to merit a place in any puzzle freak's library.
While it isn't for complete novices, it could prove an efficient and economical way to learn something about the game, even if it's only that in poker it's at least as easy to lose as it is to win.
There is a great deal to this game; a lot must be learnt about the 'Manor' and the characters within if you are to have a hope of making a crust.
When all the questions have been answered, the computer will play the tune you have selected from.
A graphically pleasing game but one that could do with more action to keep you entranced within the game.
I don't yet know if Lothlorien are seeing the results of their deal with Argus, but if this is a pointer to the future from them, it's most welcome.
Generally l found this game very infuriating as it was so hard and just a little monotonous.
Its strength is its painstaking attention to detail which makes play so smooth and enjoyable.
A highly recommended game. The package comes complete with some fluorescent stickers which youngsters might use on school bags, hikes etc.
Icon control as a control method is now surely be here to stay. Its use, plus the game design, the characterisation, the skills required and the extraordinary graphics all add up to Shadowfire being state of the art without doubt.
I found Tapper hugely playable, and the game has just the right mix of ingredients, pace and skills needed to make it highly addictive.
Clever Clogs: Whizz Quiz (Argus Press)
Inventive parents and teachers could, I am quite sure, make extremely profitable use of this game.
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