Genre: | Compilation Of Arcade Games |
Publisher: | Ultimate |
Contents: | |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st July 1986 |
Original Release Price: | £12.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
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As with most Ultimate games, the sound effects leave a lot to be desired, but the games' design, addictiveness and general slickness make the Cosmic Battlezones collection a must for all games lovers. Read Review
If you're an Ultimate fan (and who isn't?), a good one for your shelves. Read Review
The Cosmic Battlezones compilation should appeal to both arcade addicts and puzzle-solvers alike and is excellent value for money. Read Review
I can't hold her... She's breaking up... She's breaking up!!... Crackle...
After Jetman's poorly assembled multi-stage rocket started to disintegrate in warp space, he manages to crash land on a strange undiscovered world, inhabited by hundreds of restless aliens intent on the total destruction of the planet Earth. Desperate to regain the lost minerals, the aliens initialise their ancient attack mechanisms. All around, huge missile installations erupt from deep within the bounds of the planet, surrounded by their own strategic defence stations.
Their huge lioleum shelled missiles glisten in the distant sunlight as the multitronic warheads Auto-arm and poise for attack. With no hope of help from the nearby and unaware Earth, Jetman has to destroy all of the installations single-handed before the imminent destruction of his home planet. Using only his Hyperglide Moon Rover to carry the strange equipment and supply Bridging units, with any other equipment he can find to complete his mission.
Pity he can't find the operation manuals!
Cursor Left/Right - Left/Right, SHIFT - Fire, A - Thrust, Z - Pick Up/Drop, SPACE - Enter/Exit, TAB - Hover COPY/DELETE - Pause/Resume
The Score Line displays:
Scrolling Lunar landscape, Hyperglide Moon Rover, Missile Launchers, Working Armourment, Fully Operational Teleport System, Quad Photon Laser Phaser, Pick/Drop Control, Photon Torpedoes, Enter/Exit Controls, Robber Aliens, Bridging Platforms, Detachable Weapon Systems, Hover Button, Jetman, Fly Left/Right, Thrust Control, Fantastic Sound Effects, On-Screen Scoring, 1 & 2 Player Scores, High Score Display, Lives Left Display, Massive every hit explosions.
Long long ago... in a distant galaxy, on a distant dying planet, the last of the guardians prepare their starship for its final journey. All of the libraries, records and knowledge have been stored aboard the vessel, along with the very best of their cryogenically preserved race.
The planet's final end draws near as the last, most vital piece of equipment is loaded abroad, activated, and the hatchways closed. The Ultimate evolution, Alien 8 cybot whirrs into an artificial cybernetic rsh of intelligence.
All hatchways are sealed, as the starship prepares for its long, uninterrupted journey into the inky void of space.
Aeons pass and still the Alien 8 unit is functioning perfectly, gliding swiftly and silently around on multi-sealed-thermotion bearings in waxolight shrouds. The very pinnacle of robotic development from a now long dead planet, on its immense task of keeping the cryogenically immersed cryonaughts activated by preseving and maintaining their life support systems and waiting...
The long journey is near completion as the central computer alerts you to the nearing of the predestined solar syste. The dust of aeons lies heavy on the ageing data banks of the central computing core, tired from centuries of repetitive computing and recomputing, at last activating the final sequential landing operations.
The craft begins its final slowing sequence several hundred light years from the destined planet and as, almost immediately the starship slows to sub-hyperwarp speeds, is open to attack. All the starship main defence systems have remained unactivated, as the reverse polarity negative-ion thrusters battle and strain to halt the enormous bulk of the ship.
The main computer reports Alien penetration in almost all areas of the ship and all life support systems have become damaged and deactivated. All cryogenic systems must be reactivated before autophase thrusting systems manoeuvre the ship into its semi-cyclic planetary orbit, at 0 light years from the planet.
Your programming insists that you complete the mission and restore all cryogenic life support systems to operation.
Cursor Left/Right - Left/Right, Z - Forward, A - Jump, SHIFT - Pick Up/Drop
TAB - Toggle Pause
Failure to complete any of the above will mean: that you have not fulfilled your programming, and you may be subect to re-programming. Should you fail to fulfil your programming then the ship and all cryonaughts will be lost.
Alien 8 features filmation, a unique process whereby you have complete freedom within the confines of your imagination, to do as you wish with any of the items found within Alien 8.
Filmation, Alien 8, Traps, Cryogenic Immersion, Tests, Obstacles, 3D Scenario, Monsters, Podules, Space Crafts, Corridors, Blocks, Plungers, Materializations, Multi-Lives, Jump Button, Continuous Pause, Collection Feature, Control Panel, Light Yearometer, Life Support Activation, Status Displays, Disappearing Corridors, Rising Balconies, Slides, 3 Dimensional Movement, Moving Floorways, Different Levels, Extra Lives, Balconies, Storage Chambers, Life Support Systems, Cryogenic Chambers, Cryonaughts, Hidden Circuits, Superb Graphics, Amazing Animation, Obelisks, Stairways, Portals, Alien Eggs, Egg Shells, Life Support Valves, Life Support Sockets, Alien Guards, Plasmic Ushers, Superb Sound, Trap Doors, Aliens
The 'Acme Interstellar Transport Company' is delivering Spaceship Kits to various planets in the solar systems throughout the Galaxy: and as chief test pilot, all you have to do is assemble the Rockets, and thrust onto your next destination. But, as you don't often get the chance of a free trip across the Galaxy, and space travel is, oh, so expensive, now is your chance to get rich. You might just as well stop off on several planets on your journey, collect the odd sack of precious gems, elements or gold and take them back with you.
Sounds simple, doesn't it?
But! Before you go and make yourself the richest person in the whole Universe, you must remember to refuel your Spaceship, every time you land on a planet, with six fuel pods. Any other goodies you collect are yours to keep. Upon landing you will find yourself equipped with the very latest Hydrovac Jet Pac, which can automatically airlift almost any rocket stage, fuel pod or valuables, you care to land upon, and release them over the rocketship base, plus mega powerful. Quad Photon Laser Phasers, to blast any nasty, mean, little aliens who might object to your visit.
And my! Do those aliens get upset when you collect all of their valuables and sneak off, without so much as a by-your-leave.
Your Jet Man is fully controllable using either the keyboard or a joystick.
CAPS LOCK - Left, CTRL - Right, RETURN - Fire Quad Photon Laser Phaser, SHIFT - Thrust
H/S - Pause/Restart, ESCAPE - Quit
Rapid laser fire may be obtained by continuous hold of the Fire key.
Jet Man can also be controlled by joysticks.
The Score Line displays:
Multi-stage rockets, Universe of planets, Thousands of aliens in desperate need of blowing up, Quad Photon Laser Phaser, Hydrovac Jet Pac, Collect-a-pod, Thrust control, Gold, gems, fuel, radioactive elements/liquids to steal, Moonwalk left/right, Fly left/right, Rocket module assembly, Auto rocket land/launch, Floating platforms, Refuel spaceship feature, Rocket module auto position, Fantastic sound effects, On-screen scoring, 1 and 2 player games, High score table, Lives left displayed, Massive, every hit, explosions
All Jet Pac software and audio visual by David Rhys Jones for Ultimate Play The Game.
Tape: CHAIN"" (RETURN)
Disc: SHIFT-BREAK
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