Genre: | Strategy Game: War |
Series: | Number 1 in Warmaster Series (Bbc Micro) |
Publisher: | Lothlorien |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | BBC Model B & Spectrum 48K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 24th April 1984 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | R.T. Smith |
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One of a series of two-player strategy games... The instructions reminded me of the typical rules for a board game. Read Review
Confrontation is a two player wargame. On player controlling the red forces, and the other the blue.
There is an option to play on a Black and White TV set, and the computer will ask you at the appropriate time whether you are playing in black and white. (If you reply YES then the computer will modify its display of the RED forces to make them clearly distinguishable from the BLUE.)
At the outset of the game, RED is in control of the left hand side of the screen, and BLUE is in control of the right.
Note: All alphabetic commands should be in upper case (capital letters).
There are seven options to the main menu and you make your choice by pressing the appropriate number key. The individual options are:
Players are advised to use this before designing a new scenario.
In general each unit attacks units that are adjacent to it after it has completed its movements. The exception to this is that air units attack ground units after all air movement and combat has been carried out.
Ground units may attack any ground unit to which they end the phase adjacent. If adjacent to more than one unit, then the player may choose which to attack.
In addition, flak units may attack an air unit to which they are adjacent. Fighter and ground attack units may attack other air units and also ground units. Landed air units may also be attacked. Transport units may not attack.
Each unit may only attack once in a turn (i.e. if it attacks in the first phase, it may not attack in the second). An exception to this is that a unit may attack air units twice. Units never suffer damage when they attack. The damage done by an attack varies according to the type of units involved, and the terrain. In addition, entrenched units have extra protection against air and tank attacks.
If a unit is attacked heavily enough during a turn (not phase) it may be destroyed. Otherwise its strength will be reduced, which will reduce the effectiveness of its attacks and the amount of damage needed to destroy it. In addition, ground units may be forced to retreat. Units that are forced to retreat may not be given orders for the remainder of that turn and for the following one. Units unable to retreat are destroyed.
Artilery have the special capability of being able to attack diagonally, and to attack units two squares away in a straight direction. Note that no unit may attack another unit in the same square as itself.
Open Or Secret Game Players may choose which type of game to play. In the open game, players may watch their opponents as they enter orders. In the secret game, they may not. Since unit types are only displayed on the map if they are or have been adjacent to an enemy unit, this simulates, to some extent, the fog of battle.
Since players choose their own maps and forces, there are not set victory conditions. Players must set their own before the start of a game.
Scenarios can be created to represent any period of warfare using rifles, artillery, etc, and of course, all 20th century warfare. Obviously, only appropriate weapon systems should be selected. During 1984 Lothlorien intend to issue a series of set piece scenarios which can be used with this Master Program. Hence the program can be infinitely expanded with both our scenarios and your own. (If you create an intriguing and original scenario to use with the Master Program then we shall be only too happy to hear from you.)
There is one scenario provided with this master program which may be loaded using option 7.
The scenario name is STALINGRAD. The suggested objective is for RED to capture all cities.
Arrow keys - Left/Right/Up/Down one square, E - Entrench
Engineers only: B - Build a bridge, D - Destroy a bridge
Paratroops only: J - Jump (i.e. from aircraft), K - Embark on aircraft
Arrow keys - Left/Right/Up/Down one square, T - Take off, but stay above airfield, L - Land on airfield (friendly only)
Table 4: | Hills | Marsh | Forest | Mountain | River |
Tank | D | P | D | P | P |
Mech. Infantry | D | P | D | P | P |
Engineer | D | D | D | D | D |
Flak | D | P | P | P | P |
Antitank | D | P | D | P | P |
Scout | - | D | D | D | D |
Infantry | - | D | - | D | P |
Artillery | D | P | D | P | P |
Paratroops | - | D | - | D | P |
Broken bridges count as rivers and other terrain counts as clear.
Key: - = No effect, D = Difficult, P = Prohibited
Tape: CHAIN"" (RETURN)
Disc: SHIFT-BREAK
During loading, please watch the screen for any messages to start and stop the tape. You must obey these messages for successful loading. Loading is complete when the main menu appears and the tape must be stopped so that it will now be correctly positioned to allow you to load the supplied scenario using option 7 of the main menu.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Confrontation suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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