Genre: | Unknown Genre Type |
Publisher: | Emap |
Cover Art Language: | English |
Machine Compatibility: | Commodore 16, Commodore 64, Commodore Vic 20 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st June 1989 |
Original Release Price: | £1.20 |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 90g |
Author(s): | - |
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Linked reviews are available to view in full on this site.
A great technical package... I'm playing it, and playing it a lot, and so should you. A touch conservative, but nevertheless a hi-tech romp that deserves to do well.
Mayday Squad (Tynesoft) (Amiga 500)
A moderately good game which leaves you wondering if it couldn't have been a great one.
Crazy Cars II (Titus) (Amiga 500)
Will probably appeal to real fans of racing games but the rest of us may not get as much enjoyment out of it.
Phobia (Image Works) (Commodore 64/128)
Phobia is a game that nearly was. A lot of innovation based on top of a sure fire tried-and-tested system and look what happens. Sloppy gameplay and bang goes another dream.
Stormlord (Hewson Consultants) (Commodore 64)
Enough puzzles to keep any arcade-adventurer happy, and trigger happy goon amused for hours.
Powerdrome (Electronic Arts) (Amiga 500)
This is not the fastest, most colourful or best looking game of its type, but I bet you'll play it more than most, especially on the datalink mode if you've got a mate, with an Amiga.
Rick Dangerous (Firebird) (Commodore 64/128)
A surprisingly simple but appealing platform and ladders game. It's addictive. It's fun and there are enough puzzles there to keep almost everybody happy.
Mike Read's Pop Quiz (Elite) (Commodore 64/128)
If you like trivia, it just about scrapes through. Otherwise, avoid like the plague.
Test Drive II: The Duel (Accolade) (Amiga 500)
This is merely a reworking of the original game, tidied up and updated, but with many of the same limitations.
Navy Moves (Dinamic) (Commodore 64/128)
A fun, though only moderately original game. Easy to get into too.
Battletech (Infocom) (Amiga 500)
Don't expect blinding graphics or aural excitement, but you'll probably spend more time on this than most games.
Bio Challenge (Palace) (Amiga 500)
An impressive release, and quite the cutest post-holocaust game I've seen in a long while.
Circus Attractions (Golden Goblins) (Commodore 64)
An excellent second release from Golden Goblins, and I definitely look forward to seeing more.
Archpelagos (Fanfare) (Amiga 500)
This looks pretty original, but it unfortunately doesn't live up to expectations. It is good, and it is worth trying out. It's just not what it could have been.
Dark Side (Microstatus) (Amiga 500)
If you've already got Driller on the Amiga and liked it, you'll moon with joy over this.
Fright Night (Microdeal) (Amiga 500)
This game is a laugh, but don't expect it to keep you up all night.
Blood Money (Psygnosis) (Amiga 500)
Blood Money is neat, but it builds itself up too much. It's simply not as good as it thinks it is.
Pacland (Grandslam) (Amiga 500)
Pac-Land could have been converted to the Amiga almost perfectly but Quicksilva have made a real pig's ear of it.
Police Quest: In Pursuit Of The Death Angel (Sierra) (Amiga 500)
An interesting and fairly realistic game.
No (Lankhor Ordilogic) (Commodore 64/128)
A game that is already extremely complicated and unfriendly to play is certainly not improved by having to swap between six disks sides in a fairly haphazard manner.
Cybernoid (Kixx) (Commodore 64/128)
Beautiful graphics, neat explosions and 'just one more go' gameplay make this re-release of the month no probs.
Mindtrap (Mastertronic) (Commodore 64/128)
Definitely one for the brainier types.
Masters Of The Universe (Kixx) (Commodore 64/128)
Uninspired platform jumping and a few puzzles along with lacklustre sound and graphics condemned the original release to obscurity. That's where it should have been allowed to remain.
Transformers (Mastertronic Plus) (Commodore 64/128)
A re-release of the old Ariolasoft title. You really don't want anything to do with it. It's naff.
Pitstop II (Kixx) (Commodore 64/128)
Still one of the best racing games on the Commodore 64.
Ninja Massacre (Codemasters) (Commodore 64/128)
Believe it or not, it's a Gauntlet clone! Mass oriental combat is how it describes it, but you don't need to be a genius to see that it isn't.
Taskforce (Players Premier) (Commodore 64/128)
The first outright clone we've seen of Cybernoid. It doesn't have the polish or the colour of Hewson's original, but it's still a challenge.
Street Cred Boxing (Players Premier) (Commodore 64/128)
The graphics are reasonable, with some biggish characters, but gameplay is unspectacular with lots of joystick waggling and low budget beat-'em-up moves.
Evil Garden (Demonware) (Amiga 500)
In a piece of dodge German translation, the front of Evil Garden's manual has "Beware of Demonware" written across the bottom. They couldn't be more right if they'd tried.
Heroes Of The Lance (Loriciels) (Commodore 64/128)
On the Amiga, Heroes Of The Lance is quite good. But on the C64, it's a programming catastrophe.
Quasar (White Panther) (Amiga 500)
The pits. This is probably one of the worst Amiga games ever to grace our machine. And its cover artwork is wonderfully bad too.
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