Genre: | Casual Game: Card |
Publisher: | Atlantis |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Spectrum 48K & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 30th July 1985 |
Original Release Price: | £1.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | David Simon |
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The main disadvantages with having the Spectrum as an opponent are the time it takes to make its moves and the fact it doesn't miss your silly mistakes - as I discovered! Read Review
Chinese Patience is an ideal choice if you enjoy trying your hand at cards. Read Review
You can choose to play in single games, but it is more fun if you play in matches; the computer keeps the scores, announcing the winner with great zeal. Read Review
If you have the patience and like card games (and even if you don't I suggest you try this one), then this will keep your mind ticking over for many a long winter's night. Read Review
Chinese Patience is a card game for two players, you and the computer. The computer will deal the cards, keep the score, and at the same time, be a very worthy opponent. The winner of any game is the first player to dispose of all his cards. If you play well, the computer may let you win occasionally. Good luck!
The four Aces are removed from the pack and placed face-upwards to form piles 1-4. The remaining cards are shuffled, then the top four (random) cards are placed face-upwards to form piles 5-8. The remaining 44 cards are dealt so that each player receives a face down deck of 22 cards.
When it is your turn, you may twist the top card from your deck onto your discard pile (0).
The idea of the game is to get rid of all your cards, which may be progressively transferred from the top of your discard pile to any other pile according to certain Sequence Rules (shown below). Also, you may transfer cards from the tops of piles 5-8 to either piles 1-4 or pile 9. You can also, if the sequence rules are preserved, sometimes move a complete pile (containing 2 or more cards) to the end of another pile; thereby creating a space for the top card of your discard pile.
You may only twist a second card (during the same turn) after you have moved the first 'twisted' card. Play continues in this fashion until no further move is possible. Play then reverts to your opponent. (Press Z)
You will find that the general pattern of the game involves a progressive shifting of cards from their "temporary" positions in piles 5-8 to their "final' resting places in piles 1-4. The first player to get rid of all his cards wins the game.
When loading is completed, you should proceed as prompted on the screen.
Player's turn: the words "your turn" will appear at the top of the screen and a menu of choices at the bottom. For your first turn only, you must twist (T) before you can consider anything else. Subsequently, the menu choices are:
If you choose option (i) you will have to specify the two piles involved: you do this simply by pressing the pile numbers. For example, pressing the sequence of keys M...0...5 will move the top card from pile 0 to pile 5. Alternatively, you may wish to move a complete pile, in which case the sequence M...P (pile)...8...6 would move the complete pile 8 to the end of pile 6.
Computer's turn: during the computer's turn the display will indicate "it's my turn". You can just sit back and watch as no action is necessary. The computer will pas control back to you when it can no longer move.
At the end of the game, the winner will score points equal to the number of cards left in the loser's hand. At that time you can choose to play another single game (by pressing S) or alternatively, keep a record of the running total scores in a series of games (by pressing N).
Chinese Patience is a demanding game which requires careful attention to detail during play. If you enjoy Patience games, you will find your Spectrum to be a worthy opponent. Good luck!
T - Twist, Z - Finish your turn, M - Move (top card), M/P - Move pile; 1 2 3 4 5 6 7 8 9 0 - Specify pile number, X - Return to menu
LOAD"" (ENTER)
Note: Remove joystick interface before loading.
Chinese Patience es un juego de cartas para dos jugadores, tú y el ordenador. El ordenador cogerá las cartas, tendrá el tanteo y, al mismo tiempo, será un fuerte oponente. El ganador del juego es el jugador que se descarte de todas sus cartas. Si tú juegas bien, el ordenador tal vez te deje ganar alguna vez. ¡Buena suerte!
Los cuatro Ases se quitan del paquete de cartas y se ponen hacia arriba para formar mazos de 1 a 4. Las restantes cartas son barajadas. Después [se] dan cuatro de arriba (al azar) y se sitúan hacia abajo formando mazos de 5 a 8. Las restantes 44 cartas se guardan para que cada jugador las reciba boca abajo formando una baraja de 22 cartas.
Cuando sea tu turno puedes descartarte de la carta de arriba dentro del mazo de descarte.
(0) La idea del juego es quitarte de encima todas tus cartas, las cuales pueden ser progresivamente transferidas desde la parte de arriba de tu descarte a cualquier otro mazo, de acuerdo con ciertas Reglas de Secuencia (indicadas a continuación). También tú puedes transferir las cartas desde la parte de arriba de los mazos 5 a 8 hacia los mazos 1 a 4 o la pila 9. Igualmente, si las reglas de secuencia lo permiten, tú puedes mover a veces un mazo completo (conteniendo 2 o más cartas) al final de otro mazo. Por lo tanto, creas un espacio para la carta de arriba en un mazo de descarte.
Puedes descartarte únicamente de una segunda carta (durante el mismo turno) después de que hayas robado la primera carta. El juego continúa de esta forma hasta que no se pueda seguir robando. El juego revierte luego en tu oponente. Oprime Z.
Encontrarás que la norma general del juego lleva consigo un levantamiento progresivo de cartas desde sus posiciones iniciales en [los] mazos 5 a 8 has los lugares finales en [los] mazos 1 a 4. El primer jugador que consiga descartarse de todas sus cartas ganará el juego.
Cuando la carga se completa debes proceder rápidamente en pantalla.
Turnos del jugador: Las palabras “tu turno” aparecerán en la parte superior de la pantalla y un “menú” de posibilidades en la parte de abajo.
Únicamente para tu primer turno debes mover (T) antes [de] que tú consideres cualquier otra cosa. Después, las posibilidades son las siguientes:
Si eliges la opción 1 tendrás que especificar de qué mazo se trata. Esto se hace oprimiendo los números de los mazos. Por ejemplo, oprimiendo la secuencia M..0..5.. se moverá la carta de arriba del mazo 0 a la pila 5. Alternativamente tú puedes querer mover un mazo completo en cuyo caso M.. P.. (mazo) .. 8..6 se moverá el mazo completo 8 al final del mazo 6.
Durante el turno del ordenador la pantalla indicará “es mi turno”. Tú te puedes sentar y mirar, puesto que no es necesaria tu acción. El ordenador te pasará otra vez el control cuando ya no pueda mover.
Al final del juego, el ganador contabilizará tantos puntos como cartas tenga en la mano el perdedor. En ese momento tú puedes elegir o jugar otro juego individual (oprimiendo S) o alternativamente tomar nota de todas las puntuaciones en una serie de juegos (oprimiendo N).
LOAD"" (ENTER)
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Chinese Patience suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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