Genre: | Arcade Game: Race 'n' Chase |
Publisher: | Alternative |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64/128, Spectrum 48K & ZX Vega |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 9th March 1988* |
Original Release Price: | £2.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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A sluggish and exasperating sequel to Super Sprint. Read Review
Slide around those bends, tear across those bridges, leap over those death-defying ramps... but... watch out for that oil slick! Wow! What an explosion! Don't worry, your team chopper will soon have another car on the track! And you're off again...
Even once you've mastered the official tracks, you can alter the difficulty of each race, by tweaking the laps, the speed of the computer drone car, by having as many obstacles as you want, and for that extra thrill, you can actually *design and construct your own Championship Sprint Course*!
Play just for fun, or for a serious test of Championship driving skills. Race against an expert computer team, or against friends. Sprint around the official tracks, or upon your own. It's up to you. A truly legendary game that puts you in the driving seat of a hot Formula 1 machine, and lets you build some hair-raising tracks to race upon!
So don't waste any more times in the pits - you've got a race to win - in fact, you've got thousands of races to win! Is there no end to the possibilities of Championship Sprint?
The Commodore 64 version of Championship Sprint may be played by up to three players, with the joystick for Player 1 inserted into Port 1, the joystick for Player 2 inserted into Port 2, and Player 3 using keyboard keys for car control. (See Quick Reference Guide for key usage). Any C64 compatible joystick may be used.
Once the game has loaded, you'll see a screen displaying a track with a bar across the top. A small box, known as the Cursor, glows just below the bar, and a steering Wheel glows within the Cursor. Moving the Player 1 joystick in any direction moves the Cursor in the same direction as the joystick, *providing* that the Wheel is glowing within the Cursor.
Use only the Player 1 joystick for all track construction and pull-down menu selections.
The blue bar at the top of the screen is the key to the gameplay options - each word on the bar ('Extras', 'Ability', 'Option') has a menu 'hidden' behind it listing options - these are called 'Pull Down Menus'. You will need to use them to make your gameplay selections - full details on how to use 'Pull Down Menus' and the other features of Championship Sprint are described below.
Before you can race the eight tracks, you must first decide how many players will compete and then which route the cars must race to qualify. Additionally, you may alter a host of gameplay options which will increase or reduce the difficulty of the track. Refer to the sections below, including View Tracks, Players, Setdrone, Playgame and Pull-Down Menus.
The following options are available on pull-down menus, 'hidden' behind three main categories at the top of the screen (see Using Pull-Down Menus below). The categories are 'Extras', 'Ability' and 'Option' and associated options are:
Extra: Spanners, Oil, Water, Gravel, Whirlwind
Ability: Dronespeed, Laps, Track, Skid Factor
Option: Print Code, Enter Code, Players, Setdrone, Playgame
On other options, pressing Fire will activate that option (Playgame for example, will commence gameplay).
Once you have completed altering the gameplay options, you may exit the pull-down menu by pushing the joystick as far up as it will go, and then pressing the Fire button. The Cursor will appear once more.
Select 'Track' listed upon the 'Ability' pull down menu. Choose a number between 0 and 7 by pressing Fire. Championship Sprint can hold eight tracks in memory at once.
When you first load the game, eight default Championship Sprint can hold eight tracks in memory at once. When you first load the game, eight default Championship tracks are selected as Track 0 through to Track 7.
To view the tracks, keep pressing Fire. To select a track, display the track you require on screen, and exit from the pull-down menu.
It should be noted that tracks need to be playable, as they are validated prior to a race, and so any blockage of the track, or any open edges (say, onto grass) will not be valid. Note also that Bridge tiles are two way (i.e. cars are supposed to go over as well as under) and that Ramps must be paired.
Listed upon the Option pull-down menu. Selecting this option will start the Championship Sprint race, starting from Track 0, using all of the currently selected gameplay options (see Rules Of The Track for details of how to control your car in a Race).
If the message Drone Not Set on Track is displayed when you select this option, you need to use the Setdrone option to specify a valid Lap upon the specified Track number (see Setdrone above).
The title page above shows all of the available Tiles you may use in constructing your own Tracks. To view them:
Most messages that appear in Championship Sprint are self-explanatory. The most common are listed below for your guidance, together with an accompanying explanation:
Message: | Bad Track Matching |
Explanation: | One or more of the Tiles on the track is not allowed in its current position, i.e. any junction which would allow the car onto grass |
Message: | Drone Not Set On Track |
Explanation: | The option Setdrone must be used to validate a Track before it can be played |
Message: | More Than One Start Grid |
Explanation: | Only one Start Grid is allowed on any Track |
Message: | No Starting Grid |
Explanation: | A Start Grid must be used |
Message: | Ramps Do Not Match |
Explanation: | Ramps must be paired, must be opposite each other, and separated by up to one tile |
It's a race for Champions! And what a challenge! To race and win eight different tracks, and if you construct your own tracks, you can race as many different combinations of eight tracks as you wish. As tricky or as trouble-free as you make them. It's really up to you!
Set up the eight tracks that you want to race as Tracks 0-7, and then use Setdrone and Playgame options (refer to these earlier in this Guide).
You'll soon find yourself on the start grid with the other competitors. Your aim is to be the first in the Winners Circle, on every Track, beating all of the others. To do this, you must be the first to complete the required number of laps across the start grid (this number may be altered by you, refer to Laps (above)). The Drone (computer) cars are the trickiest of opponents, as they never make mistakes, but they can be beaten by skilful driving.
When racing, try to collect the Spanners that will randomly appear - collect the required amount (see Spanners) and you can gain some valuable bonus extras for your car - these will help to give you an advantage against your competitors in the next race!
You control your car by pressing Fire to accelerate, and by steering Left and Right with the joystick. To slow down, simply take your finger off the Fire button.
Car Control | Player 1/2 | Player 3 |
---|---|---|
Accelerate | Joystick Button (FIRE) | [Keyboard] |
Turn left | Joystick Left | > |
Turn right | Joystick Right | ? |
Game Functions | Key |
---|---|
Pause/Hold Race | Q |
Quit Race | RUN/STOP |
SHIFT-RUN/STOP
The following utilities are also available to allow you to edit the supplied screens of this game:
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