Genre: | Platform Game |
Publisher: | Radio Shack |
Cover Art Language: | English |
Machine Compatibility: | Tandy Color Computer, Tandy Color Computer 2, Tandy Color Computer 3 |
Release: | Professionally released on ROM Cart |
Available For: | Apple II, Atari 400/800/600XL/800XL/130XE, Dragon 32 & Tandy Color Computer 1/2/3 |
Original Release Date: | 1st October 1983 |
Original Release Price: | Unknown |
Market Valuation: | £12.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | James Garon |
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Canyon Climber is a game of skill and reflex. Cantankerous mountain goats, arrow-shooting indians and rock-dropping eagles are between you and your goal - the rim of the canyon. The object of the game is to gather as many points as possible while avoiding the hazards along the way. The canyon is broken into three sections: The Crevasse, Indian Hills and Eagle Cliffs.
In a normal game you are given three climbers; however, if you wish to practise with five climbers, simply hold the ENTER key down when you turn on the computer.
Five trails, connected by ladders, lead you up The Crevasse. Each trail has a bridge which crosses a huge crevice in the side of the canyon wall. You must climb each trail and set a dynamite charge at both ends of each bridge, while avoiding mountain goats trying their best to butt you off the trail. If they succeed you lose a climber. To avoid a mountain goat, jump over it by pressing the space bar (or fire button).
After setting all ten dynamite charges, you must discharge them by walking (not jumping) to the plunger. When you set off the dynamite, the explosion will rock you into Indian Hills.
At Indian Hills, you face certain death at each trail. Deadly arrows are flung by hostile Indians. You have two defences in your corner. You can jump over the arrows, or you can use the magic shields which are found on the 1st, 3rd and 5th trails. If you choose to use a shield, you must position your climber underneath the shield, then jump to get it.
Caution: The magic shield will not last indefinitely. Be prepared to jump if it disappears; however, be warned, *you cannot jump or climb with the shield in your hand!*
When you have successfully climbed Indian Hills, your climber will be spirited away to Eagle Cliffs. Here you must jump from one plateau to another, while avoiding the rocks that three angry eagles are dropping on you. Do not walk over the edge or miss a jump, or you lose a climber! Jumping back down the cliffs will also cause you to lose a climber.
If you succeed in getting to the top of Eagle Cliffs, a mountain goat escapes and butts you back into The Crevasse. You gain a climber, and your points continue to grow. But - it gets harder! The action gets faster and... we won't spoil it for you, but here's a little hint: You may run into trouble on the top trail the second time around.
Arrow keys control climbers. Press Space to jump.
Alternatively, standard joystick movements apply. Press Fire to jump.
P - Pause/Resume
The Crevasse:
Planting a dynamite charge | ... | 200 |
Jumping over a goat | ... | 200 |
Destroying the bridge | ... | 3,000 |
Indian Hills:
Jumping over arrow | ... | 200 |
Blocking arrow with magic shield | ... | 500 |
Escaping from Indian Hills | ... | 3,000 |
Eagle Cliffs:
Jumping to next higher plateau at Eagle Cliff | ... | 200 |
Completing Eagle Cliffs | ... | 3,000 plus climber |
The following utilities are also available to allow you to edit the supplied screens of this game:
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