Genre: | Unknown Genre Type |
Publisher: | IPC Magazines |
Cover Art Language: | English |
Machine Compatibility: | Acorn Electron, Spectrum 48K, Spectrum 16K, Spectrum 128K, Spectrum Plus, Spectrum +2, Spectrum +3, Generic |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st January 1984 |
Original Release Price: | Unknown |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
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This is one of those games in which the graphics are pretty incidental. The gameplay is the thing - and here it couldn't be tougher.
The game has been carefully designed and is easy to follow. I found it all exceptionally appealing.
Commands are entered into the computer in full sentences that need almost no modification to be understood. The computer responds intelligently and often very wittily.
Performance graphs and good prompts on all sections make it an extremely easy game to get into for the novice. It's surprisingly enjoyable.
Alien Swarm is your basic, no-frills space invaders... Arena is an absorbing original that has you in control of a small figure at screen centre carrying a moveable shield.
Graphically it's OK, and the program does boast some rather novel computer-speak.
Like a lot of Dragon software, it's a compromise. The ingredients for a great game are there but none is fully exploited
Castle Colditz/Battle Of The Toothpaste Tubes (K-Tel)
Castle Colditz is a reasonable text-only adventure... whilst Toothpaste Tubes is a silly, confused game that would have been a waste of money sold on its own.
There are no less than nine speed variations, of which I found the top three acceptably fast, plus all the usual bonus features.
The gameplay seems to have taken second place to the gimmick, but nevertheless this program is still worth looking at. Literally.
The graphics are crisp, if a little simplistic, but the sound is very good the the 'Whup-whup-whup' of the chopper's rotor-blades being nicely reproduced. Note: Joystick only.
The characters are so tiny I had to abandon play for fear of terminal eyestrain.
Animation and scrolling are superbly smooth, colours rich and imaginative, and the general feel one of 100 per cent machine code slickness.
The smoothness and reliability of the action, and the urbane tricks to delight the eye all testify to a wholly professional piece of work.
The author knows his stuff and Xadom is a new way of doing things but somehow - to me, anyway - it failed to come over as a clincher.
Machine code graphics are smooth and very good, sound is fine also. There are eight levels of difficulty in all.
Nice clear graphics and good code, but, despite the title, 3D Glooper is too one-dimensional to grab the sophisticates where they ought to be grabbed.
The sound is suitably discordant and the graphics neat and tidy. Curiously, I had to abandon joysticks in favour of the keyboard as I found them far too sensitive.
Air Traffic Control (Microdeal)
Although it seems like a good idea, the implementation of this particular product has not come off very well.
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