Genre: | Arcade Game: Action |
Publisher: | Zigurat |
Cover Art Language: | Spanish |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Spectrum 48K/128K/+2/+3 & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st January 1991 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Luis Angel Alda Rodriguez |
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It is the Year 2201 and the world's media converges upon the X-255 solar system to witness the live final of the Interstellar Autocrash Championship.
By the end of the twentieth century, no travelling circus was complete without the obligatory fairground attraction, bumper cars. Clamber into a small electrified car and attempt to navigate a crowded area of cars without bumping into the others. No-one would have imagined how this harmless pastime might mutate over the course of the next 200 years...
That game is now a Fight To The Death, played in a coliseum by modern gladiators. Its combatants come from the farthest corners of the Universe, and are eagerly watched by millions of spectators. The atmosphere is so thick you could cut it with a knife. Many of them perish but one will overcome.
Your mission is to become the Champion by eliminating all of your opponents in thirteen knock-out stages.
To do this you must collide against the side of their vehicles with enough force that you throw them out of their car and into the air. Once you have achieved this, you should get into the empty car (or any other vehicle that is unoccupied) and run over the despatched enemy.
If you manage to run over all the enemies in a stage, you will proceed to the next one.
Beware - your opponents will be attempting exactly the same strategy upon you, so keep your eyes peeled!
To successfully throw your opponent from his vehicle, you must examine the acceleration level of your own. You will not succeed until it is near maximum, so you will need to build up speed by circling the colliseum before attempting the final ram. If your opponent is also travelling fast, you may find that you cannot reach him, as the top speed of each vehicle is the same. If so, you will need to circle and attempt to cut him up.
If he is not travelling very fast, a ram at near-top speed should prove effective.
After you have passed the qualifying rounds, the enemy vehicles become "turboed", meaning that they move from stationary to top speed instantly. You will probably want to dump your vehicle as quickly as possible and exchange it for a "turboed" one!
The number of other vehicles with which you must contend increases throughout the phases. They may even attempt to work together to take you out.
On certain stages, you must kill the other combatants in a certain order. In this case, an arrow points to the one you must attack next.
O - Left, P - Right, Q - Up, A - Down
LOAD"" (ENTER)
On the Spectrum 128K models, use the Loader option.
Graphics and program: Luis Angel Alda.
Cover Design: Angel Luis Sanchez.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
3" Disc | A digital version of Autocrash suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
A digital version of Autocrash suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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