Genre: | Unknown Genre Type |
Series: | Number 20 in Psytronik Tape Collection (Commodore 64) |
Publisher: | Psytronik |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Professionally released on Cassette |
Available For: | Commodore 64/128 |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 4th February 2013 |
Original Release Price: | £4.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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A Commodore 64 game by Martin Wendt, Ilija Melentijevic and Owen Crowley, based on Quartet by Photon Storm
When the game starts, it will begin running through the attract sequence (logo, 'credits', 'how to play' and a short demo). Press fire on the joystick in port 1 or 2 (recommended) to skip through these screens and start the game. The title music will stop and a countdown will mark the beginning of the game.
The player's goal is to assemble faces using the tiles dropped in the central window, moving them to the adjacent windows by pushing the joystick in the corresponding direction before the time runs out (represented by the LEDs around the centre).
You achieve 10 points for a completely mixed face, 40 points for a part mixed face and 100 points in case only one tile is out of place. For a complete face you score a whopping 300 points and another 500 points plus an extra life whenever you succeed in clearing the complete board!
After Game Over, a four digit Code will be displayed in white letters. This code always corresponds to the current High Score. You should note this code down, together with the High Score - it can be re-entered next time you load the game so you can attempt to beat your previous record. To do this, push the joystick up when on the 'how to play' screen. You can then enter the code and high score via the joystick or use it to validate your High Score claims in web forums.
When you don't touch the joystick for a while outside of the game, you enter the 'Attract Mode', i.e. the screens dade out after a while and you can watch the computer playing a few rounds automatically. You can exit the attract mode at any time by moving either joystick or pressing fire.
Hold down SHIFT and press RUN/STOP
Assembloids is an Onslaught/RGCD production. Copyright 2012-13, published on tape by Psytronik Software.
Programming: Dr. Martin Wendt Design, Graphics and Box Art: Ilija Melentijevic Music: Owen Crowley NTSC Testing: Raymond Lejuez PAL Testing: James Monkman & Sven Ruthner Documentation: James Monkman Cartridge Hardware: Tim Harris Taster Mastering: Richard Bayliss Thunderload: Martin Piper
The original flash version of Quartet can be played here:
www.gimme5games.com/play-game/quartet/
The following utilities are also available to allow you to edit the supplied screens of this game:
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