Genre: | Casual Game: Gambling |
Publisher: | Zeppelin Games |
Cover Art Language: | English |
Machine Compatibility: | Amstrad CPC464, Amstrad CPC664 |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari 400/800/600XL/800XL/130XE, Atari ST, Commodore 64/128 & Spectrum 48K |
Compatible Emulators: | WinApe 2.0b2 (PC (Windows)) |
Original Release Date: | 16th July 1990 |
Original Release Price: | £2.99 |
Market Valuation: | £2.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Andrew Bolton & Dave Sanders |
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Arcade Fruit Machine has all the features associated with the best bandits in one fantastic machine. The specially developed Cash 'n Grab machine requires you to use your brains, or it will clean you out.
Arcade Fruit Machine is no simulation - it is the real thing!
All two of a kind (left and centre) | 4p |
Three of a kind wins as follows: | |
Cherries, Apples, Pears | 8p |
Coins, Bells | 12p |
Stars | 20p |
Dice | 30p |
Melons | 70p |
I and ENTER - Insert Credits (hold down to insert quickly; max 99), K - Keep Money, ENTER - Starts Game
A - Reverse Start, X - Gamble/Cancel, 1-3 - Hold Reels 1 To 3
C - Collect/Feature, V - Forward Start
Use keys Z-V when the corresponding button on the screen is flashing. Arrow indicate whether you have chosen 'Reverse' or 'Forward' reel spin and message windows help you as well.
Player starts with 50 pence (worth 25 credits)
At the start of the game, or if there are no credits left to play, you may keep your money or insert more.
Numbers on the 'Win Line' will light up that number of the nine letters in Cash 'N Grab.
? - The letters will randomly flash. Press Feature to try for B
Skill Stop - Press Feature to try to hit B
Feature Held - Lit letters remain lit for the next credit.
Shuffle - Press Feature. As above, but reels spin again.
Hold - Any reels, 1 to 3. Cancel can be used on any reel.
Bonus Hold - As above, but player may stop the up and down motion of the reels.
Collect/Gamble - The gamble relies on skill and timing as well as luck. It becomes easier to gamble wins further as the game collects more money (like the real thing)!
Cash 'N Grab Features - awarded when the nine letters are fully lit.
Press Feature to stop where required.
Cash Pot: The player wins the amount in the pot.
Repeat: The pot will fill randomly and Feature determines the amount.
Nudge Pot: Player can gain extra nudges by pressing Gamble, trying to hit one as many times as possible (to a max of ten nudges).
Win Spins: Player is awarded a number of 2 or 3 of a kind wins up to five. These cannot be gambled.
Pick A Win: Player has three chances to pick the highest win by pressing Collect or Gamble.
Fruit Step: Press Feature to slow and stop sequence. Indicted symbol is nudged to middle and the other two reels nudge down to a 2 or 3 of a kind win.
Skill Stop: Player has a number of chances to hit B.
Repeat: If the RE-PE-AT meter stops at 'AT', player is given last feature again.
2 points for each credit played
2 points for each penny won and kept
RUN"" (ENTER)
Program & Graphics: Andrew Bolton
The following utilities are also available to allow you to edit the supplied screens of this game:
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