Genre: | Unknown Genre Type |
Publisher: | Future Publishing |
Cover Art Language: | English |
Machine Compatibility: | Amstrad CPC464, Amstrad CPC664 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st January 1987 |
Original Release Price: | £1.50 |
Market Valuation: | £1.50 (How Is This Calculated?) |
Author(s): | - |
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Bactron (Loriciels/Activision)
Some lovely animation on Bactron and other characters - but its appeal may fade quite fast.
The increasingly menacing monsters will keep the challenge going through the levels in what is a very impressive piece of programming.
Over 500 detailed locations... A tough challenge but easy to get started with.
The gameplay is fantastic, and will keep you at it till you drop. Shows the Amstrad at its best, but it's multi-load for cassette users, boo.
Time Trax (Mind Games/Argus Press)
Takes some time to get into, but once you've done that it presents an intriguing challenge.
Back To Reality (Mastertronic)
Almost better than Obsidian... The devious puzzles will keep you going for many a day, the graphics have that metallic look to them that is so popular, and the choice of colour goes a long way to enhance the effect.
The gameplay isn't much different from Commando, but improvements are the superb graphics, features like the tanks and of course that great two-player option.
It's a wonderfully original concept that will delight you for hours. How often is the dragon the hero?
Despite the excellent presentation, the game lacks in variety. The graphics are good, though there isn't much except Zub and the droids.
It is a rip-off of the Knight Lore-style games that have gone before, but it certainly isn't terrible.
An enjoyable game, with a price-tag to match. Trying to dodge the flashing squares can be quite demanding and adds to the game's appeal.
Another very successful game in the new genre of fast-action arcade adventure/exploration games... It's a great game for the explorers, and will take quite a lot of beating.
A good game and will keep you busy for many a long hour... but its anti-Soviet aspects are ridiculous.
The smooth scrolling makes you think you have a very large playing area... but it's in fact no bigger than about four screen sizes.
If you are bored with all the current software that is thrown down your throat then believe me, Werner will open your eyes in amazement.
They Stole A Million (39 Steps/Ariolasoft)
It's very exciting, and unlike any other game I've seen before, packed with originality and interesting things to do.
The graphics and sound would have been marvellous around the Technician Ted era... but not up to today's standards.
The graphics are of a high standard (for this type of game), as are the explosions and laser shots.
The graphics are only fair, though the game has good touches, like the frog's leap... And it's addictive.
The graphics and layout are of high quality, the instructions are somewhere in the English Channel and me, I'm confused! Could be good... if you can figure out what to do.
The game is rather fun, with the usual rush around all the rooms in search of objects.
I did not like this game and would have been sore if I had paid nine quid for it.
Graphics are disappointing, the lack of colour making it rather drab. But this is more than made up for by the riveting, non-stop, nerve-racking gameplay.
The sort of game that relies purely on two players to make it interesting, but even against the computer you can have tough battles requiring strategy and quick reactions.
A great idea... If things were polished up just a mite bit more then we might see something very interesting indeed.
You just enter 1, 2 or 3 to select a course of events... After a few hours of playing, it will have revealed a large percentage of what it has to offer.
A refreshingly amusing little game... Will definitely raise a few laughs and shows that The Quill can still provide a vehicle for enterprising adventure writers.
The worst thing about Twice Shy is the parser. Frankly, it's pretty manky.
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