Genre: | Unknown Genre Type |
Publisher: | Future Publishing |
Cover Art Language: | English |
Machine Compatibility: | Amstrad CPC464, Amstrad CPC664 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st December 1985 |
Original Release Price: | Unknown |
Market Valuation: | £1.50 (How Is This Calculated?) |
Author(s): | - |
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Write On
The All-Action Reviewing System
Big League Soccer (Adam Whitlock)
It's better than Football Manager, and you'll be playing it until the early hours.
Features excellent graphics, particularly the car front wheels. The wing mirrors are a nice touch.
Soul Of A Robot (Mastertronic)
256 colourful rooms, great shooting action and every bit as testing as its predecessor.
A tough task calling for economy in the use of swords... There's also excellent oriental music throughout the game.
Excellent packaging and storybook. But the animation and graphics could have been better.
Apart from the usual platform-game jokes such as snapping toilets, there was a host of clever and colourful opponents.
The graphics give this a victory on points over other fistic games, but it loses by a knockout on gameplay.
The best bits were the shoot-'em-up sequences, where the scrolling out-smoothed anything I've previously seen on the Amstrad.
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It's easy to thrash the computer after a while and, although the two-player option can be exciting, there's too much inconsistency in where the ball ends up to make a genuinely satisfying contest.
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It's not the tops when it comes to graphics or sound, but it's intriguing enough to be worth investigation.
Animation is excellent and the potential playing area should satisfy the most demanding of moles.
Fantastic animation, great background graphics and flesh-creeping aliens with devious tasks requiring plenty of puzzling.
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The only drawback really was the boring background graphics - I would have liked some pretty scenery to admire as I cornered at 150mph.
A Hansel and Gretel-ish world of strange and sinister goings on is created by some exceptionally pretty graphics.
The arcade sections are very pretty indeed and give some gentle relief from the brainwork.
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Marvellous graphics, animation and colour... Lots of difficult tasks.
The map and arcade sequences really give great atmosphere in this battle of wits.
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Over 20 colourful and well-designed diabolically difficult screens.
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An impressive variety of addition situations that won't be familiar to Mole fans... There are any unexpected twists, so you won't be able to sail through making the right decision each time, even if you know the books backwards.
If you like 3D Monster Maze then you'll probably get a kick out of this game, but most true-blooded adventurers will throw up their hands in despair.
I'm afraid that, after a while, I lost patience with the tortuous input requirements and uninformative responses.
The game has some serious drawbacks - the parser is for two-word input only and can only reply "You can't" or "Please rephrase that" to your inputs.
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If you fancy a Spanish holiday, this game should satisfy the most masochistic of tourists.
With approximately 80 locations, advanced players may find it slightly too easy, but it exudes programming professionalism and is well worth a look.
The Pilgrim Peeks... The Pilgrim Pokes...
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