Genre: | Unknown Genre Type |
Publisher: | Future Publishing |
Cover Art Language: | English |
Machine Compatibility: | Amiga 500 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st April 1995 |
Original Release Price: | £2.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 90g |
Author(s): | - |
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A stunningly poor game. It manages, astonishingly, to be less exciting than Overdrive, and is an embarrassment alongside Micro Machines and Roadkill.
Quite how such a spectacular film has been turned into such an utterly wretched game isn't entirely clear.
There's a lot of Pinkie, but nothing to it. Wretchedly unsalvageable platform nonsense.
Super League Manager (Audiogenic)
A great game that dares to be different. I'd grown tired of ordinary football management games, and was so delighted to find one that so fully rekindled my enthusiasm.
This isn't just awful. Five minutes into playing it I knew, to the marrow of the bones of my soul, that it was wholly, hopelessly, fundamentally, irredeemably terrible and I refuse to believe the company's playtesters could have missed that and still have been able to look each other in the eye.
Unfortunately, Kingpin is only fun for a short while, before becoming increasingly repetitive and tedious.
Its hard to say exactly what's so appealing about Exile... It's one of those games that just "feels right" when you play it, the kind of game that'll eat up afternoons without you really noticing.
Excellent gameplay? Yes, most certainly. Galaxy-spanning action? Yes, indeedy. A bloody good time cruising the infinite vastness of cold, dark space? Yes again, no doubt about it.
Technically accurate, full of detail and pleasant to look at, but there's just too much info to take in all at once leaving you grasping for the manual or summary card when you should be shooting down enemy planes.
Premier Manager 3 Editor (Gremlin)
You want superstars in your team? You can have 'em. You want Arsenal to play in the Conference? You can (evil chuckle) make them. You want to turn Vinny Jones into a cissy? Easy.
Unfortunately, this wargame has quite a few problems... The control system, a lack of attention to detail, and a major problem with not recognising the terrain and taking it into account when processing movement orders. So every game quickly degenerates into a lackadaisical, strategical farce.
A first class game... Lovingly put together, beautifully drawn, adrenaline-pumping stuff... One of the most addictive, enjoyable and tough games it's been my pleasure to play.
Soccer Team Manager (Alternative)
Straightforward football management game that's basically the same as all the others except that it's slightly less attractively presented.
Ponderous and onerous overhead sections, speedy but dreary 3D bits. A different kind of film licence, except it turns out to be just as boring as usual. Buy Stardust instead.
Boring, dull, samey platform. Cheap, is a very apt way to describe it. It plays badly and it looks awful. I don't ever want to see it again.
Although the theory behind the game is intriguing - building up a world the right way, instead of the way we've done it - Global Effect is poorly conceived and takes ages to get anywhere in. Damn shame that.
Almost exactly the same game as the now discredited Brutal Football only about Soccer. And somehow worse in the playability stakes. Unbelievably.
Well, it features freakish, senseless violence galore which is normally a good sign, and Brutal Football's easy enough to play, but the end result is neither as satisfying nor as compelling as the mighty Speedball 2.
James Pond II: Codename Robocod (Millennium)
As far as I'm concerned, this is one of those great computing game mysteries. Why does everyone but me seem to like it so much?
May be a little slow on lesser Amigas, but is otherwise a faultless and hugely entertaining simulation of this popular World War 2 strategic bomber.
The Art Of Braking Heads (Exclusive PD)
The first truly playable beat-'em-up I've seen on PD, but there's nothing new or interesting to make it stand out. And there are a couple of niggly faults.
Magnetic Fields Tanks (Online PD)
There's very little to it, and no task to achieve as such. But if you fancy a nostalgic blast every now and then, this is more than up to the job.
A perfectly serviceable fruit machine game, even if it's one of a million.
An eight-player game is a riot, and with all those options you could be playing it for ages before you get bored.
Even more frustrating and dull than the already-terribly- tedious disk version of the same name... and by a significant margin.
Still enjoyable, but now smacks of sloppiness. And without a proper save facility there's a lot of time wasted. A shame.
The third, and best, of the Pond games, borrowing heavily from our console friend, Mario.
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