Genre: | Game: Simulation |
Publisher: | Microdeal |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | BBC Model B, Dragon 32 & Spectrum 48K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st September 1984 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Custom |
Author(s): | G+G Software |
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ATC simulator is a computer model of an air traffic control situation for the BBC Model B micro-computer. The aircraft simulated are Remotely Piloted Vehicles (RPV's). RPV's are pilotless robot aircraft which are used by various military and research establishments. Air traffic control of these aircraft is very similar to that of commercial airliners with one or two interesting differences. The main difference is that the RPV's are actually flown by the controller into a landing situation and then landed using instruments. The take-off is much simpler than the landing usually requiring only minimal action from the controller.
You are the RPV controller for your area and during the simulation you will have control of five remote-controlled aircraft. You score points for each successful landing and having once landed a plane it is then available for take-off. Following a successful take-off the plane will re-appear on the radar screen and is again available for landing.
There are three distinct operations involved in the simulation. The first of these involves making mid-flight corrections in order to manoeuvre the RPV's into a position from which a landing is possible. The second is the actual landing itself during which you have complete control of the RPV and have to pilot it down onto the runway. The third and simplest activity is the re-launch of any RPV's which you have landed.
The upper left section of the screen shows the time in seconds and your score. The upper right section shows the wind strength and direction in digital form and also at the top right hand corner the wind direction is shown on a compass. This is to assist you in deciding which direction to approach the runway for landing. The pointer on the direction indicator points into the wind. During the landing of the RPV's you will have to compensate for the cross winds.
The centre section of the screen initially shows a radar picture of your control area with the runway across the centre and the runway outer markers shown approximately every two seconds.
During take-off and landing, this section changes to show a view along the runway with the RPV in the foreground.
The lower section of the screen contains your instruments which comprise three digital and three analogue displays.
The simulation continues until all planes have been lost.
Planes can be lost:
At the start of the game, five planes can be seen at various heights and velocities. Pressing the fire button (or space bar) will 'freeze' the action and produce a cross on the screen, which can be moved by the joystick or appropriate keys until it 'sits' on the nose of a plane. When contact is made with a plane, a tone is heard and the system then checks to see if that plane is:
During this activity, two digital and two analogue displays are active:
You have control via the joystick or keys of the angle of climb and the bearing. The aim is to keep the plane on the screen and also manoeuvre it into a landing position. When the new angle and bearing have been set, pressing the fire button (space bar) will release the place on its new track.
The criteria for landing are:
If all the above criteria are met at the instant the cross connects with the plane then the warning siren will sound, the screen display window will clear and be replaced with a view of the horizon, the runway and the rear of the plane. Three digital and three analogue displays are active in addition to the screen display.
Note: The program will model the actual flying characteristics of a plane very closely - so begin by trying to fly level without any tricks!
Following a successful landing the plane will appear on the screen in the bottom left-hand corner, parked ready for take-off.
If the cross locates on an aircraft which has been landed and is parked in the bottom left corner then the take-off routine will follow.
The display will clear and be replaced by the horizon, runway and the rear view of the aircraft. Pressing the fire button (space bar) will fire the engines and the velocity will increase. Hold the fire button until the velocity exceeds 200 ft/sec, and pull the stick back to lift off. The range to runway (RTR) shows the distance to the end of the runway and you must be airborne before the end is reached. Pulling the stick back below 200ft/sec will cause the plane to stall and crash. Any sideways movement will cause a crash so keep the stick central. Following a successful lift-off, the plane will be seen over the end of the runway and should be controlled with any other remaining planes back into a landing position.
It is possible to score 100 points for each perfect landing but points are lost as follows:
A successful take-off earns 10 points.
As you are able to re-land and take-off each plane many times there is theoretically no upper limit to the score. If your score is in the top ten, you will be asked for your initials for entry in the 'Hall of Fame'.
The game ends when you have lost all five planes.
Remember: If you don't have joysticks then use keys:
Z - Left, X - Right, ; - Stick Forwards, / - Stick back, SPACE - Fire
That's all you need to know to become an ace Air Traffic Controller so keep practising and see if you can achieve scores in excess of 1,000!
Z - Left, X - Right, ; - Stick forwards, / - Stick back, SPACE - Fire
Tape:
CHAIN"" (RETURN)
Disc:
*DISC (RETURN)
*ATC (RETURN)
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Air Traffic Control suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) | |
A digital version of Air Traffic Control suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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