Genre: | Unknown Genre Type |
Series: | Number 21 in Arcade Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64, Commodore 64/128, Game Boy Advance, Nintendo, Sega 32X (US Version), Sega Master System, Sharp X68000 & Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 13th April 1991 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Keith Burkhill, Jon Paul Eldridge & Mark A. Jones |
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Play is exciting, and the frenetic action keeps you on your toes constantly - the only time you can ever afford to relax is when the plane is on the runway! Read Review
Entertaining if you loved the coin-op, okay-ish as a standalone game. Read Review
I'm amazed! The speed is fantastic. Each level of the game is a different colour monochrome with small but well-defined jets flying by and brilliant graphics at the beginning and end of each level. Read Review
Top-class coin-op conversion destined for the top of the charts. Read Review
A bit samey, but also very addictive and cheap... By all means, scoop it up. Read Review
A technically brill conversion that can't quite make up for the original's shallowness. Read Review
In order to shake off enemy aircraft/missles which are coming at you from behind, it is necessary to perform a 360 degree flip. To do this, move from one side to the other in quick succession.
The cannons are automatically activated when an enemy appears on the screen. You may shoot at the enemy with your cannons. You will be awarded 1 hit point for each of the enemy aircraft you hit.
When the Lock-On indicator is activated, you may use your missiles to knock out the enemy aircraft. A small target will appear over the target. You wll be awarded 1 hit point for each of the enemy aircraft you hit.
When the enemy is coming at you from behind, this will activate the Warning Lights. When this occurs, take care.
During the game, at specific points, the computer will take over control and will guide you in for refuelling. During this sequence, you will also receive extra missiles.
Down/Left - Down - Down/Right
Up/Left - Up - Up/Right
Missiles - Fire Button
Speed Toggle - Space Key
You may select one or two layouts when the game begins. These are shown below. Note that two letters separated by a + symbol indicates these keys must be pressed simultaneously.
To achieve movement required:
Q, W, E
A - D
Z, X, C
Missiles - S key
Speed Toggle - Space Key
To achieve movement required:
Q+1, Q, Q+0
1 - 0
A+1, A, A+0
Missiles - P key
Speed Toggle - Space Key
Start Game - When you select this option, the game will begin. Pressing the fire button on a selected joystick has the same effect.
Keyboard (1)/Keyboard (2) - Selects play by keyboard (as opposed to joystick). Two different layouts may be selected from main control. See the Quick Reference Listing for key details.
Kempston/Protek/Sinclair Joystick - Selects use of one of these specific joysticks. Once selected, the joystick chosen will be highlighted upon the menu, and you may now begin to play by selecting Start Game.
Music On/Off - Toggle between music on/off
Sound Effects On/Off - Toggle between sound effects on/off
Speed Toggle - Alter your speed between Cruise>Slow or Cruise>Fast
You will remain at either Slow/Fast until you stop pressing the button, whereupon you will return back to Cruise speed.
In order to take effect of your Afterburner, you will have to press the Speed Toggle button twice in quick succession. After a fixed period of time, you will return back to Cruise speed.
LOAD"" (ENTER)
Spectrum owners may use Kempston, Interface 2, cursor-compatible joysticks (Sinclair joystick). Equivalent control is also available from the keyboard.
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