Genre: | Sport Game: Action |
Publisher: | Firebird |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amiga 500, Amstrad CPC464, Atari ST, BBC Model B, Commodore 64 & Spectrum 48K/128K/+2 |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) Elkulator 1.0 (PC (Windows)) |
Original Release Date: | 7th March 1989 |
Original Release Price: | Unknown |
Market Valuation: | £27.06 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Orlando |
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For my part, I'm enjoying the results of Orlando's ability, practising my trick shots and trying to win the knock-out competition. Read Review
The 3D view changes easily and smoothly as you change perspective... Even more stunning when you shift position as the balls are in play and they apparently move in curves instead of straight lines. Read Review
If you're a pool addict, this could even qualify as the best game ever. Read Review
3D Pool is quite simply the most addictive game on the market today - you have been warned. Read Review
Reviewed in the annual Models Games Guides: Acorn Electron.
The first 3-dimensional computer Pool game that lets you view the table from almost any angle you choose! Rotate and tilt the Pool table to set up your shot, the crack the cue ball into the pack.
You've never seen anything like it!
When you first take a look at 3D Pool, you may be slightly surpised to notice that there's no cue! This is because you don't need one! If, however, you take an imaginary line straight 'out' from the cue ball to the centre of the screen, this will suffice. This means that instead of moving your cur around the table, we have introduced a revolutionary twise - you move the table around the cue!
You start off looking down the table. Closest to you is a dark semi-circle which is called the 'D', with the cue ball placed in the centre. Right down the other end of the table are the game balls,a rranged nearly in a triangle, wih the 8-ball (Black) nestling in the middle. The table rotates clockwise and anti-clockwise, allowing you to change the direction of your shot, it also tilts up and down, allowing you to change spin strength and type (i.e. top and back spin).
When you first start a game, there is a flashing ball in the top left hand side of the screen (showing that it is player one's turn to play a shot). After players have chosen their colour (by potting a ball) then the colour for player one is shown here. Next is the name of the current player, then comes the 'reference ball'. There is a dot on this ball, which shows you where the cue is going to strike. This dot moves as you move the table, or apply 'swerve'. Then comes the power-bar (which shows the strength of the shot). It doubles as a message area (printing messages such as 'place the cue ball' or 'hmm...' when the computer player is thinking). Finally, comes a ball showing the colour the other player is to pot.
When the game has loaded, you will be presented with a menu. Each option on the menu can be selected by pressing the appropriate function key. See below for an explanation of what happens when you press one of these keys.
f1 | INPUT TYPE | Toggles either keyboard or joystick |
f3 | MATCH TYPE | Runs through a list of Tournament, Two Player, Demo Mode, Practice, Trick Play |
SPACE will start your selection.
You start off in the quareter-finals, set against a randomly-chosen opponent. After playing the best of three games, you enter the semi-finals, again playing the best of three games. After that, winning the qualifying finals (this time the best of five games) will let you play Maltese Joe himself (Well, a computer version of him!)
f5 | VIEW PAIRINGS | Shows a list of opponents |
f7 | NEW TOURNAMENT | Will re-shuffle the opponents. During the game, pressing QUIT when it is your turn will print up another menu. |
f3 | CONCEDE GAME | Means you lose this game. |
SPACE resumes play. |
You play against a friend, taking alternate 'visits'.
During the game, pressing QUIT will print up another menu.
f3 | QUIT | Return to main menu. |
This option allows you to view the particular playing skills of any two players.
f5 | CHANGE OPPONENTS | Randomly selects two players. During the game, pressing QUIT will print up another menu. |
f3 | QUIT | Return to main menu. |
You can practice as many times as you like against a particular opponent.
f5 | CHANGE OPPONENT | Runs through a list of possible opponents (sadly you can't practise against Maltese Joe). During the game, pressing QUIT when it s your turn will print up another menu. |
f3 | STOP GAME | Returns you to the main menu. |
f5 | CHANGE OPPONENT | You can change your mind in the middle of a game. |
SPACE resumes play.
Z - Left, X - Right, : - Up, ? - Down, RETURN - Strike, ESCAPE - Quit, In - Cursor Up, Down - Cursor Down
Left | Rotate table anticlockwise (move cue ball right in 'D') |
Right | Rotate table clockwise (move cue ball left in 'D') |
Up | Move cue up, providing bottom spin (move cue ball further away in 'D') |
Down | Move cue down, top spin (move cue ball closer in 'D') |
U | Flip viewing position around to other side of the table |
S | Switch colours (See note below) |
In | Zoom in (increase the size of the table) |
Out | Zoom out (decrease size) |
Strike | [DOUBLE CLICK - Press the key quickly twice] Strike the cue ball. Hold down the strike key (RETURN) at the same time as the following keys to produce the desired effect... |
Left & Right | Adjust swerve left and right. The place where the cue will strike the cue ball is shown by a dot on the reference ball. |
Up & Down | Adjust power (power increases from left to right) |
This deserves a whole long section all to itself!
Better than in real Pool, once you've tried a trick-shot, 3D Pool sets it back up exactly as it was! To 'solve' a trick-shot, you must pot all the light coloured balls wihtout fouling (i.e. hitting a dark ball first). A clever combination of side and back (or top) spin usually 'does the trick'!.
f5 | NEXT TRICK | Select next trick (The trick number changes). |
f7 | EDIT TRICK | This allow you to design your own tricks (or edit existing ones) - See below. |
SPACE allows you to try out a trick.
During the trick, pressing QUIT takes you back to the main menu.
Like anything that has a structre, trick shots have a certain 'logic' to them. Here's a description of some of the common patterns found (there are certainly many others; can you design new ones?)
The controls for trick-shot editing are the same as you use for playing the game, but they do different things:
Left, Right, Up & Down | Move viewing position (Note that this is different from the shooting position. See further explanation below) |
Strike & Left, Right, Up & Down | Move current edit ball (the flashing ball) around the table, relative you your viewing position. This is the same as moving the cue ball around the 'D'. |
### | ###oint (so, if you wish, you can view a shot from a different angle). |
S | Save screen to trick-shot buffer (note: this is not to disc or tape, this fixes a version in memory). It makes a 'pocket' sound to acknowledge. |
A | Turn current ball 'on' or 'off'. An 'off' ball flashes differently to an 'on' ball (it appears less of the time - take a look on screen, you'll easily make the distinction). A trick-shot is played with the 'on' balls. The cue ball cannot be switched off (of course), but the black ball is optional. |
Strike | [DOUBLE CLICK] Cycle to next ball (i.e. change to edit a different ball's position). |
The current shooting position is set up when you press SPACE from the trick-shot menu ('playing mode' rather than 'editing mode'). The visual difference between playing and editing is the same as playing and placing the cue ball (within the 'D') - there is a grey 'D' on the table, and a message where the power-bar usually is.
Generally, the most effective way to design a trick-shot is to go into editing mode, move the cue ball to where you intend it should start from, then press QUIT and go into playing mode, where you can set up the power, angle and spin of the trick (even though the problem hasn't been set up). Then press QUIT and go into editing mode - when you press T from here, it will play the shot that will finally solve the trick. It's quite nice to note that once you have solved a trick, you can view it from an entirely different angle using this method.
To place the cue ball exactly where you want it in the 'D' at the start of the game (or after a foul), use the rotate and cue up/down controls with Strike held down. The rotate controls will move the cue ball left and right, and the cue controls will move the ball up and down the table (away from you or toward you).
When you apply swerve to your shot, you are actually making the cue ball spin on its axis. This means that if you move the dot on the reference ball to the left, the ball will spin clockwise, and the shot will curve right. The amount the shot deviates depends on how hard you hit the cue ball and how far across the referenec ball you have moved the dot.
Strike and Apply swerve (Move the dot on the reference ball left and right)
If players are still trying to establish their colours after a break, and someone pots one ball of each colour, the option will come up for them to choose. Before trying to pot the next ball, pressing S swaps colours. This can be done as many times as is necessary but once Strike is pressed (to take the shot) the colour is fixed. So make the most of it! If the last shot was also a foul, you can swap colours after the free-shot, as well as before.
A flashing cue ball will appear next to your ball at the top of the screen. This ball will continue to flash until you fail to pot a ball of your colour, or play a foul shot.
According to the rules, if you play a foul shot, your opponent will be awarded a free-shot. This is denoted by two cue balls next to the player's colour at the top of the screen. The ball closest to the centre of the screen flashes. The opponent will also be allowed to replace the cue ball anywhere in the 'D' - see above. However, if on your (extra) free-shot, you pot a ball without fouling, you lose the extra shot. This is to encourage tactical play - you obviously didn't need the free-shot!
Obviously some of these rules won't apply in the computer version of the game [e.g. Rules 5(h) and (i)] but otherwise the computer adheres to (most) of them, and so should you!
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of 3D Pool suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) | |
A digital version of 3D Pool suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)), Elkulator 1.0 (PC (Windows)) |
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