Genre: | Arcade Game: Shoot-em-up |
Publisher: | Zeppelin Games |
Machine Compatibility: | ZX Vega |
Release: | Professionally released built-in in to the ZX Vega |
Available For: | Amstrad CPC464, Spectrum 48K/128K & ZX Vega |
Original Release Date: | 24th August 2015 |
Box Type: | Not a physical item so no box |
Author(s): | Ian Beynon & Michael Owens |
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You control the gunfighter who starts in the centre of the screen. Shoot all of the enemies to clear each screen and go on to the next.
These consist of a head and a tail. If you shoot the head, then the overall length of the snake will decrease by one. If you shoot any part of the tail then the snake will break into two and a new head will form. Shooting the head is the safest but most difficult method whilst shooting the body will bring in big points - but make life somewhat tricky. Entirely destroying a snake offers a big reward: the next alien to reach its escape craft just after an entire snake has been destroyed will count as three aliens. This offers the best method of completing a level quickly and getting a higher bonus score.
These pulsating pods appear periodically and should be destroyed immediately if possible. Failure to do so will result in them exploding. Surviving an exploding pod is difficult but can perfected with practice.
Small spinning remote craft that spray fire in all directions. Should be destroyed but approached with care.
All the bottom and right hand side of the screen are two laser bases which fire laser bolts at regular intervals.
Avoid the laser bolts as they are harmful and indestructible. When two bolts meet an Astro Brick is formed.
These are harmless but inconvenient since they block your path. Simply shoot to destroy them.
Limpets are a real menace as they home in on you whenever you go. Fortunately, they do not appear until quite late on in a level and can be avoided altogether by destroying snakes.
The following utilities are also available to allow you to edit the supplied screens of this game:
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