A collection of ten computer games (different machines have different games) originally available from the famous High Street stores in the early Eighties.
Genre: | Compilation Of Arcade Games |
Publisher: | Beau Jolly |
Contents: | |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 24th May 1986 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 130g |
Box Type: | Cassette Double Plastic Black |
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Authors: Colin Tanner, Christopher Pratt & Phillip Smith
Authors: David Woodhouse, Tony Racine & Dave Woodhouse
Very good value. Read Review
Deadly sub-atomic particles are running free in a scientific research centre. It is your job to trap the darting Leptons using a robot craft before your time runs out. As you move the craft across the screen a green ion-trail is dragged along behind.
When you reach the edge again, the smaller area, confined by this green line, is filled in. A Lepton is captured if it is trapped in this area or if 95% of the screen has been filled. A bar running along the bottom of the screen indicates the percentage of the total area remaining to be filled.
Enclosed areas are coloured red, but at any time you can switch to the faster speed and areas so filled are coloured pink.
Higher levels introduce Chasers which move along the borders. A life is lost if you collide with one of these, or if a Lepton hits your trail. The number of Leptons and Chasers increases up to a maximum of five each. An extra craft is obtained on completion of the third, sixth and ninth screens.
A good strategy is to build small narrow pink blocks up the centre of an unfilled area in fast mode and then to finish off by using the slower mode to reach the top of the screen and capture the Lepton (producing a red block).
The base score for a fast-filled screen is 1,237 - double for slow-filled areas. By way of example, the maximum score that can be obtained on screen 7 (if 95% area is filled and all Leptons are captured on slow-fill) is calculated as follows: Score = 1,237 x 0.95 x 2 (all slow fill) x 5 (screen multiplier) x (1 plus 3) (3 Leptons captured) = 47,006. This is excluding the time bonus.
Z - Left, X - Right, : - Up, ? - Down
Space - Sets the robot craft in motion. Pressing this again causes the craft to move faster.
S - Toggles sound on and off before each game.
Your character, the robber, has to collect the bags of gold that are falling from the bank window that he has smashed. The object is to fill the billboard with the pound signs which are awarded for each bag collected.
If five bags get past to the water, a life is lost. Bags that do get past are displayed as a flashing alarm above the bank. Your opponent in the game is a policeman, who will try to knock you into the water. Also against you are flying police cones which have to be kicked to avoid losing a life, and floating dustbin lids which must be avoided.
If, however, a police box is kicked while it is flashing, it will turn the traffic-light to red and enable you to, by contact, send the policeman into the water.
This facility also stops the bags of gold from falling. If the traffic-light turns to red-and-amber, you have a limited amount of time to get the policeman. A green light means contact with the policeman is fatal. The bags of gold score more points the nearer to the top of the screen they are collected. A bonus man is awarded for each 10,000 points scored, but only to a maximum of 3.
Z - Left, X - Right, * - Up, ? - Down, RETURN - Kick
COPY/DELETE - Pause/Restart, S/Q - Sound On/Off
Joysticks may also be used.
Jack the intergalactic Hitch Hiker has been kidnapped by the evil warlord Nogrob the Terrible and imprisoned in a large space garage in the Botch system. He must collect the red fuel pods from the opposite side of the garage and bring them back to refill the waiting starships.
However, Jack's oxygen supply is limited to one minute per trip and some nasty Space Googjies are out to stop him.
He is equipped with a Turbopak which is strapped to his back. By activating the boosters, he can negotiate the obstacle-filled garage. The edges of the platforms and also the fittings in the ceiling are "live" and touching any of these will cause Jack to plummet to his death.
There are five levels in all, with five fuel pods to collect on each level. The final level features Wilfred the hideous Yugg monster.
Hint: By walking off a ledge and holding down that direction key, Jack will float to the next platform down without any need to use the powerful Turbopak.
CTRL - Left, A - Right, RETURN - Thrust
or you may use a joystick.
ESCAPE - Restart the game
S/Q - Sound On/Off (before starting a game)
Your car has run out of petrol on a lonely road miles from habitation. As you trudge reluctantly down the road in search of help you are suddenly confronted by an amazing sight... In a nearly field is a huge circus tent. But this is no ordinary circus tend as you will soon discover!
To save a game situation at any point during play, simply place a blank tape in the recorder, type SAVE and press RETURN then follow on-screen instructions.
To load a saved game at the start of an adventure, or at any time by typing QUIT and re-starting the game.
The first question asked by a Mysterious Adventure is "Resume play on a saved game?" If you type Y and press RETURN with a rewound 'saved game tape' in your recorder. The adventure will continue from the point at which you saved when the data has loaded.
Only answer Y to the question if you have a saved game tape.
Blast the invading aliens as they form in wave attacks, clear them in the allocated time before they turn into superbreeds and become even more dangerous. Successive waves attack faster in more ferocious and menacing formation.
Smart Bomb - if you have enough energy units blast all aliens from the screen.
Inviso-flight - If you have enough energy units you can achieve temporary invisibility and therefore you're indestructible.
Power Blasting - blast the alien energy balloon twelve times, catch the alien energy pack and your firepower multiples threshold.
CAPS LOCK - Left, CTRL - Right, : - Up, ? - Down, RETURN - Fire, SPACE - Smart Bomb, SHIFT - Inviso-flight
ESCAPE - Game End, COPY/DELETE - Resume/Pause
Hit everything that moves. Bonus ship 20,000 points. Time bonus.
You are in control of a third-stage rocket equipped with laser guns and you must defend yourself against the circling aliens, and avoid the asteroids and fireballs. When you reach the docking section of the game, you must attempt to dock the separate stages of the rocket together. The docking has to be performed fairly precisely to be successful. You will be awarded a new ship if you score 50,000 points.
CAPS LOCK - Left, CTRL - Right, RETURN - Fire or retro (thrust)
Joysticks may also be used.
Q/S - Sound Off/On
Jet-Boot Jack, space age jogger, zips his way through the Record Pressing Plant, collecting musical notes as he goes. Unfortunately, bugs and gremlins are trying to prevent him from achieving his aim - that is, amassing the greatest music collection in the world!
He must eliminate the nasty creatures by travelling above their heads and bouncing on top of them until they fall to their deaths. In his search for musical satisfaction. Jack needs fuel to power his Jet-Boots, which he can collect by colliding with the overhanding vinyl pods - the energy is quickly transformed into fast action Jet-Boot Jack propellant! So the scene is set...
Now, commence play and see just what Jet-Boot Jack must contend with in the first Ten Screen Adventure undertaken by our intrepid hero of the future!
Each pod contains a fixed number of refills - if your reserves are high, duck under the pods to score more points!
Siren sounds when Jack has been standing still for too long.
Awarded when score reaches 10,000, 30,000, 50,000 and 80,000.
Stators
They remain in one position but descend and rise at regular intervals. They can only be killed in the raised position.
Patrollers
They travel from side to side.
Flappers
They move under the slider supports and cannot be killed - very dangerous!
Jet Boot Jack may only climb on and off the lifts and sliders when they are stationary.
Z - Left, X - Right, : = Activate lift/slider, / - Jump up (on the spot), RETURN - Duck under low ceilings, etc
SHIFT - Selects skill level and determines the number of bugs and gremlins, the number of refills available from each vinyl pod, the initial amount of fuel, and the Bonus multiplier.
SPACE - Toggle pause
On the menu screen, SPACE controls the maximum jump factor. It lets you bypass the early screens you have already completed, so that you may recommence on thesame screen when you play your next game.
Note: When you have completed Screen Ten, the next screen will always be Screen One, irrespective of the jump value.
When Jack ducks under a low ceiling or a bug, he will rise again automatically.
Pressing ESCAPE will return you to the title screen, whilst playing a game.
RETURN will start the game using the values set on the options page.
P. Practice mode. No bugs, five refills per vinyl pod and a bonus of 100 for each vinyl pod unused.
1. Two bugs per screen, five refills per vinyl pod and 100 bonus multiplier.
2. Four bugs per screen, four refills per vinyl pod and 200 bonus multiplier.
3. Six bugs per screen, four refills per vinyl pod and 300 bonus multiplier.
4. Eight bugs per screen, four refills per vinyl pod and 400 bonus multiplier.
5. Ten bugs per screen, four refills per vinyl pod and 500 bonus multiplier.
Each musical note collected ... 75 points
Screen Completion Bonus ... x100 - x500
Number of pods left x the Bonus Multiplier.
Each screen is completed by collecting al the notes.
Bugs and gremlins are killed by jumping up and down above them, giving a random bonus of 100-300 points.
For the past thousand years the people of the Black Widow have been under attack. The once-beautiful city of Xylres at the centre of the Web now lies in ruins. Seeing the imminent defeat of the Web, you have to be called upon to assume the rank of Defender by the High Council of the Web. The craft you are to fly is known by the people of the Black Widow as a Flipper (the nearest translation of their word Chzytwerj). It is armed with twin energon lasers, and has a magnitude seven xyrol pulse power source making it extremely fast. However, to gain such speed it carries no shields so has to be flown with great care, as any collision will destroy it. Whilst power remains to re-energise you and your craft, there is only sufficient to undertake this ten times.
The rebels attacking the Web fly eight different craft, including Flippers captured when past Defenders have been defeated, or when they have simple deserted their post and joined forces with the rebels. All rebel craft have been stripped off all armament and packed with Chztwer, the most powerful high explosive devised, so they all represent huge missiles. In addition they are all un-manned, so to destroy you to get through the heart of the Web they will simply fly into you. The craft you destroy earn you points from 8,000 for a rogue Fliper, down to 1,000 for a Starid, your least powerful opponent.
The High Council will monitor your progress by the score you accumulate, and the system employed is as follows:
The keys used to control your craft are described in the program.
A jaunty multi-screen arcade game featuring Bombers, Caterpillars, Kangaroos, Bats, Rubber Frogs, Toadstools, Gogglers and Pagopoppers. Kissin' Kousins features high resolution graphics, music and an option to use the First Byte joystick interface on the Electron version.
Z - Left, X - Right, SHIFT - Jump, RETURN - Fire
Q/S - Sound Off/On, SPACE - Toggle Pause
A fast moving graphic game of skill and strategy.
The following utilities are also available to allow you to edit the supplied screens of this game:
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