Commodore User
1st October 1985Zorro
Zorro is undergoing something of a revival in the US with a new series of the cartoon strip being released by CBS and the comics all being re-published by the Zorro Corporation.
This new wave of enthusiasm for the mysterious mounted swordsman has not gone unnoticed by the software game makers with Datasoft snapping up the software rights.
The game features sixteen screens of arcade adventure in which you have to rescue the maiden who has been carted off to a tower by one of the guards in a desert fortress. Each time you enter a new screen you just catch a glimpse of the guard and girl exiting screen left.
You are armed with Zorro's famous blade which you will need for the various fencing bouts with the guards that patrol the fortress. If you successfully outfence a guard and he falls to the ground there is a flourish of the sword, a swish of air, and Zorro's calling card - the famous Z sign appears on screen.
But in order to rescue the maiden you will need more than simple fencing and mapping skills - you also need to solve several puzzles before you reach the prison tower.
An example of one of these is the bull screen. The mean-looking bull is blocking your path to another screen. In order to get past him, you have to find a part of the furnace, stoke it up, and brand the animal to keep it quiet for long enough for you to make good your escape.
There is also a well that needs to be explored and a number of underground caverns to be visited before attempting your knight in shining armour bit.
Actually attempting a rescue bid without having solved all the puzzles is worthwhile once just to see what happens.
No way am I going to tell you and spoil the fun, but you'll be in stitches when you see what happens.
Lots of puzzles and well refined graphics make Zorro a competent computer conversion of the hero's exploits.