Amstrad Computer User
1st April 1986Zorro
I suppose every character of popular fiction is destined to appear in some computer game or other. Now it's the turn of Zorro, the masked avenger. In this game from US Gold, Zorro has to free the setiorita from the wicked Captain who has abducted her and imprisoned I expect you get the drift.
Anyway, the whole idea is to get past various obstacles on various screens with the aid of various objects. The Captain's men are patrolling the town, so watch out or you will have to fence them off. Sorry, I mean fight them off. Zorro can run left and right and jump. There are ladders and vines to climb up. Also there are hand rails that Zorro can use to span gaps, paratrooper style.
Dotted around the town are a number of objects such as sofas and big red rubber balls on which Zorro can bounce. The objects that can be found have special purposes. However, despite long hours of game play the only item out of a key, a bottle, a rubber plant, and a square thingy (that might be a step ladder or a pair of trousers), that I can find a use for, is the key, which opens a door.
The graphics are quite good but they look very like the Commodore 64 variety. This is not really surprising as Amstrad Zorro is bound to be a conversion of the code developed on the Commodore.
Sound is fairly sparse with only a few actions being accompanied by sound effects.
Zorro is a game of average proportions. Average sound, average graphics, average addictiveness. It is neither stunning or very original. Some will find it entertaining and will keep at their keyboard for a long while trying to sort out which object does what, but I think most game players will find it a bore.
Scores
Amstrad CPC464 VersionGraphics | 45% |
Sound | 40% |
Polish | 85% |
Value For Money | 70% |
Overall | 60% |