Commodore User


Zappy Zooks

Publisher: Romik
Machine: Commodore 64

 
Published in Commodore User #9

Zappy Zooks

Yet another dot-gobbling game with very little attempt to hide its Pac-man origins. The joystick is used to guide Whirly along the space corridors collecting 'alpha particles' and avoiding the Zooks. If Whirly collects a power drain plug, the Zooks are temporarily drained of energy and in this state Whirly can catch them.

The graphics are good but not outstanding, and the movement through the maze is a little awkward. Two movement options - continuous or touch mode - are however provided, so that when you release the joystick Whirly continues in the direction you last commanded (continuous) or he stops moving (tough). Also selectable is the number of Zooks (from one to six).

The action starts off slowly but speeds up as you clear frames and move up a level - fourteen different levels are provided. A final feature is a practical mode in which you can pre-select the higher levels to practise at the faster speeds.

In conclusion - no marks for originality: but not a bad version of an arcade classic.