Future Publishing


Yu-Gi-Oh! Dawn Of Destiny

Author: Andy Irving
Publisher: Konami
Machine: Xbox (EU Version)

 
Published in Official Xbox Magazine #37

For the Destiny's Child in all of us..

Yu-Gi-Oh! Dawn Of Destiny (Konami)

Some things will always baffle adults. The blissful ignorance of youth deems jumping in muddy puddles, smearing your face with chocolate and playing with dog shit to all be perfectly acceptable pastimes. Adults seem even more confused by the obsession many kids have with the trading cards that symbiotically exist with a phenomenally successful cartoon. And if you've ever woken up stupidly early on a weekend (or stumbled in at 8am after a heavy night out), you'll have no doubt seen something of the Yu-Gi-Oh phenomenon.

Little YuGi discovers a mysterious pendant in his grandfather's trinket shop that gives him the ability to use various magical powers whilst battling against fellow opponents in his favoured monster card trading game. A virtual version of a real card game will never be as interesting as the real thing, but Dawn of Destiny does provide a more involving experience. This is partly due to players trying to make sense of the game, thanks to the annoying absence of a tutorial. Basically a trumped-up version of, well, Top Trumps, players must use their deck of monsters to defeat opponents based on their attacking/defence attributes.

You can set each card to defend (horizontally, face down) or attack (vertically, face up). Spell cards can be stacked behind the Monster cards to enhance their abilities, whilst Trap cards can cancel out a foe's attack. As soon as a fight is picked, the two creatures will face off dramatically, only for the declared loser to instantly disappear in a puff of smoke/bolt of lightning/uninspiring way. Very disappointing. Each player has a Life Points total, which is depleted every time a monster is defeated, then it's match over. Erm, and that's about it as far as gameplay goes. Multiplayer is available through System Link only which makes for a bit of a lonely experience, though game modes remain the same as the single-player game. If you can make head or tail of the multitude of minor rules and spell/trap combinations, or already enjoy the cartoon, check this out. Anyone over 12, dig out that old algebra textbook for some more interesting bafflement.

Verdict

Utterly confusing to anyone other than fans. Steer well clear unless Yi-Gi-Oh is your idea of top Saturday morning TV.

Andy Irving

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