Armless fun or an idea without legs? Take my worm, please!
Worms 4: Mayhem
Worms used to be in 2D. It worked (and it worked brilliantly) because it was simple. Worms 4 works the same way (blast the hell out of every other worm on screen using a ludicrously entertaining arsenal) and the same randomly generated level-slash-arena design, but it's in 3D. And it doesn't work very well at all.
Like Worms 3D and Worms Forts, Worms 4's biggest problem is its flawed perspective. Heaving the camera around to get a view of your enemy wastes the limited time each worm has to attack, plus it often gets stuck or blocked by scenery. The first-person aiming helps, but the controls remain annoyingly twitchy. And once you've fired your missile, banana or inflatable Scouser, you can't rely on getting the best view to appreciate the explosive consequences, because the camera rarely gets a good angle. Disappointing, after all the hard work. Then there's the Weapons Factory, where you've supposed to be able to create your own arsenal. In reality it's nothing more than a limited amount of options enabling you to design what a weapon looks like, not specifically what it does. Rubbish.
With its uninspiring levels, weak story and challenge modes and that erratic camera, Worms 4 simply confirms, hopefully once and for all, that the classic Worms gameplay just doesn't work in 3D.