Eureka! Another software house offering big money prizes for the first to complete their game. £1,000 worth of treasure awaits the first C64 user to solve William's problems.
Wobbler (so named because his head wobbles when he walks) is a weedy yet rather large dragon. You must help him negotiate a cavernous labyrinth and seek out the clues to a mystery.
William begins his quest in the green and pleasant lands above the caverns. Not so pleasant actually, as before he knows what's happening he is pursued by a grizzly-looking cavewoman with a club. The only solution here is to run away. The flying insects are much easier to avoid, William is a master at the art of ducking.
There are ten holes through which you can drop into the labyrinth, but only one of them will get you anywhere. The other nine have guards blocking the way forward. If you find yourself down one of these the only thing to do is find your way back to the beginning, climb up the rope and try another one. The unguarded hole is different every time you play so there's no easy way round it.
Once you've got the right entrance, there's a clue, a key and another funny-looking object to collect. Try as I might, I couldn't get the key, though. It's suspended from a hook and feeble old Williams can't jump high enough. I tried a number of things including waiting for the cascading boulders to know it off, but succeeded in getting myself knocked off instead. By the way, no second chances here, one life only, just like the real thing.
As an adventure WW should provide a tough challenge for anyone. Wizard aren't about to throw away ten grand for nothing. But quite honestly the game itself isn't that exciting. The graphics are a bit on the dull side and the whole thing has an unspectacular feel about it. Unless you can't resist the cash incentive go for a game without a gimmick.