Commodore User


Wild West

Categories: Review: Software
Author: Ken McMahon
Publisher: Ariolasoft
Machine: Commodore 64/128

 
Published in Commodore User #28

Wild West

Wild West adventure time, boys and girls. Big Nose Bill and his gang have captured Fort Snake. You gotta round up a posse and recapture it from the dirty low-down no good double dealin'...

The best part of this game is the opening sequence. The three little sprites who appear throughout sing a little song - real purity.

The novel thing about Wild West is that it's joystick-controlled, you very rarely have to actually type anything. There are these three sprites, you see, which for some reason look more like little Martians than inhabitants of Greedy Gulch. Anyway, each one of them offers suggestions as to what course of action you should take at each stage in the game. Only one of them is giving the right advice, the question is which one?

The Wild West

The game is in three sections, each of which loads separately from the disc or tape. If you've completed or part-finished one section, you are given a password. This is typed in when the next section has loaded and indicates how far you got with the last bit, what items you collected, etc.

It's almost impossible to get a good idea of an adventure after only a few hours' play but I'd say Wild West should provide an averagely tough test. Quite surprising as there are only three options to follow at each stage. Given that there are three parts, and each takes about two and a half minutes to load from disk, there must be a great many more locations than I got a look at.

Graphics are pretty good, some screens incorporate animation, look out for the cattle drive which is good fun.

Ken McMahon

Other Reviews Of Wild West For The Commodore 64/128


Wild West (Ariolasoft)
A review

Wild West (Ariolasoft)
A review

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