ST Format


Voodoo Nightmare

Categories: Review: Software
Publisher: GBH Gold
Machine: Atari ST

 
Published in ST Format #34

Voodoo Nightmare

Boots Barker has to be the silliest game character ever created. He's a huge African voodoo mask and a pair of boots - that's all. Bootsy is trekking about the jungle looking for eight voodoo pins to put in his voodoo dolls to kill the voodoo witch doctor and end the curse of the dreaded adjective "voodoo".

The jungle is displayed in a gloriously coloured 3D isometric view, which is a pig because it makes Boots nigh on impossible to control. He can't actually kill any of the creatures which regularly pop up, but he is a dab hand at jumping over them. Most of the action happens inside the five jungle temples where the gems, pins and suchlike that Boots wants are hidden.

There's an awful lot of good old-fashioned searching and puzzling to be done, and, in fact, the game resembles nothing more than a prettyfied version of older ones like Sabre Wulf. The graphics are bright and very colourful, the game's fast, the sound's bleuuchh and there's always the splendidly-titled Mysterious Part Two to reach. What more could you want for your eight pound note?