Commodore User


Vic Bumper Pack

 
Published in Commodore User #12

Vic Bumper Pack

Romik is bringing out such a lot of games for the Vic that it's decided to lump together four of its older offerings into a Bumper Pack, costing £13.98 - that's about half what you would have paid for them individually. We haven't reviewed the games before, so here's your chance to find out whether the pack really is a bumper bargain.

Martian Raider

This is a spin-off from Skramble. No you don't get the whole course, there being four sectors to marauder through, blasting and zapping three different ground targets. Section one has you dextrously avoiding missiles; a change of colour scheme heralds the arrival of the cyan yo-yo saucers, accompanied by wobbly sonics; the whooshing noises will alert you to the purple meteor shower (they really should be indestructible); now we are over the yellow rocket city, still carefully picking off the fuel dumps to prolong our flight; end of the course and round we go again.

A colourful adaption of an arcade standard, well worth having if you don't own Anirog's 16K version. Good use of colour and sound.

Shark Attack

Not unlike the superb Stix, for the C64, the idea of the game is to spread a yellow net over as much of the black screen as possible, at the same time curtailing the movement of four obstreperous cyan sharks. Dally too long and they will break from and disintegrate their bonds to lead you a merry dance. Succeed in occupying a sufficient area of the screen and up pops level two with a couple of green octopuses (octopii only to Latin speakers).

They are not just for show: touch them and you lose a life. Each success will land you with two extra molluscs to work around. Now all that sounds like an unusual challenge to me, possibly spoilt for some by the background melody but if you worst comes to the worst you can always turn down the volume.

Time Destroyers

Not the best Defender clone on the market but certainly action packed. Faults first: a slightly flickery protector craft and the scrolling/acceleration wasn't instantaneous.

There is no call to rescue humans, just deny the aliens the material they need in order to mutate. Three different combinations of opponents to choose from, but everyone will be most interested in the most complex level. Here you will compete with the likes of green landers, purple superdroids; the odd mother ship and white spider craft, which disgorge swarmers and blue horseshoe-magnets busily spreading space mines everywhere.

Zap or be zapped, you've got your work cut out to survive in this arena.

Moons Of Jupiter

This game is graphically superb. But where do the sprite-like effects come from? My guess is that fast-alternating screens are employed to produce the illusion... anyway, whatever tricks are used, the result is a success. Note also the lunar-style cratered surfaces of the asteroids, they of course need cutting down to size, three times in fact before they finally snuff it. UFOs slide in, accompanied by a whirring hum, to add complexity and extra targets. But don't expect to blast the Gologs; the most you can hope for is to lure them into debris by cunning movements of your rocket.

Three levels, each using different and spectacular colour combinations. If this game doesn't appeal... there is just no pleasing you.