Future Publishing


Utopia

Categories: Review: Software
Publisher: Gremlin
Machine: Amiga 500

 
Published in Ace #055: April 1992

Utopia

The quality of life on earth, let's face it, sucks. And the world is screwed up so bad that nothing anyone can do can save it. We need to start again.

This is the premise of Utopia, another Populous/Powermonger style affair. Except this time the aim, rather than simply ruling a world or conquering it is to construct and run it and to make all its inhabitants feel really good! The aim is to elevate the quality of life to 100% - Utopia.

It's not difficult to grasp the aims and controls of the game. And it quickly becomes apparent that there are lots of problems thrown up by the idea of making everyone happy. For a start, if you spend all the money on hospitals, food production and month-long sports festivals, your populace will be content, but without any credible defence when the inevitable computer-controlled alien attack occurs.

Beginning from just a few key buildings, it's up to the player to construct the colony using icon-driven actions while inspecting the world in isometric 3D. There are almost n rules in this society. You can run things virtually any way you want.

The only factor that is missing is the option to try and run things as a dictatorship regime and make a certain part of the population very happy while keeping the worlds ground down into the dirt. Still, that never works, does it?

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Take a large dollop of Sim City, add the 3D view of Populous, transport the whole planet, and surely the results must be out of this world?