Future Publishing


Ultimate Golf

Publisher: GBH
Machine: Amiga 500

 
Published in Ace #055: April 1992

Ultimate Golf

Well, hardly. Since Gremlin's Greg Norman-licensed game claimed to be the last word in golf simulations, it's been proved wrong many times with the likes of PGA Tour Golf, Links and the excellent MicroProse Golf all beating it hands-down in the realism and fun stakes.

But that's not to say that Ultimate Golf is bad. Far from it, and now that it's out at a more respectable price it should be looked at seriously by any avid on-screen golfers who haven't already done so. As golf games go, it's certainly one of the most comprehensive on the market, but some sloppy presentation, and maybe a little overenthusiasm to put in so many factors has led to it being rather unfriendly and difficult to get to grips with.

Actually, the game's slightly deceptive about how much there really is to it. There may be all these lovely options and variables, but there are still only two courses to play on, and that's pretty poor by the standards of other games, which offer anywhere between four and six. Any golf game's longevity is determined by the number of courses available, and two just doesn't cut it, I'm afraid.

Whatever, there's a good eight quid's worth of golf action here for those who like their sport sims a bit on the intensive side - even though anybody looking for a seriously good introduction to the genre would be better pointed in the direction of PGA Tour or MicroProse Golf.