ST Format


Turrican II

Author: Adam Waring
Publisher: Rainbow Arts
Machine: Atari ST

 
Published in ST Format #20

Turrican 2

What a palaver! That tinfoil terror is back again on a mission that's bigger than before, and infinitely more dangerous! As the athletic Turrican, you must explore and conquer a series of new worlds, before you can do battle with your ultimate adversary: The Giant Machine.

Turrican can run and jump with boundless energy. He also has an awesome selection of weapons to protect himself with. You can change his arsenal by collecting the various power-ups liberally spread throughout the game. Turrican can obtain these by shooting the creatures and robots that inhabit the many worlds.

And what a lot of them there are! Hundreds of the blighters roam the levels, and you need to use the vast firepower at your disposal if you're going to get anywhere. The default weapon is fairly weak and unspectacular, but it's easy to pick up others, like the flamethrower, which make for a real orgy of violence.

Turrican II: The Final Fight

The creatures explode beautifully on contact with your weapons, but you need to keep your eyes open all the time - good reactions are vital. Blink and you're as good as dead!

Effects

Great care and attention to detail have been lavished on the look of the game. As well as the excellent variety of sprites and background graphics, the programmers use the ST's hardware to good effect - smooth scrolling, graduated tints, and screen-shaking effects are some of the many excellent features you can expect in the game.

The sound hasn't been ignored either. A compulsive and compelling tune adds to the atmosphere and a good library of sound effects accompanies the graphical death and destruction.

Verdict

Turrican 2 has a huge playing area. Each level has loads to explore, and there are plenty of them. The change in style between the levels gives arcade fans a lot to play with. The game is certainly difficult enough to challenge even the most accomplished arcade fan, but not so hard that it's going to stop your average game-player from making progress.

Adam Waring

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