Mean Machines
1st March 1992
Categories: Review: Software
Publisher: Sega
Machine: Sega Mega Drive (EU Version)
Published in Mean Machines #18
Turbo OutRun
You've just taken delivery of a Ferrari F40 - the ultimate in limited edition sports cars. So what you are going to do with it? Polish it daily and look after it with tender loving care? No, of course not. Since you're a cool dude (who prefers skid marks on the road rather than in your underwear), you're going to viciously hack off the roof and roast the engine by burning along the roads of America in the fabled Turbo OutRun competition.
This wheel spinnin', engine ruinin' contest involves driving your Ferrari along 16 sprite-based 3D stages and literally outrunning the competition! This comes in the form of normal traffic like Minis and Juggernauts along with vehicles taking part in the contest, like Porsche 959s and other high-powered sports cars.
There are only two problems. First of all, you must complete each stage in an allotted time period or you are instantly disqualified from the OutRun-related proceedings. The second problem comes in the form of the US law enforcement officers, who see your high-speed shenanigans as being in some way harmful to the other law-abiding road users.
So put your foot to the floor and burn rubber!
Turbo-Related Skylarking
A quick stab of the C button on your trusty joypad siphons pure nitrous fuel straight through to the Ferrari's engine, making for some explosively fast acceleration. Understandably, such tomfoolery has a tendency to heat your engine up to critical levels, even though there's a fire-spewing rocket exhaust at the back of the car.
But beware, because should your engine reach Overheat levels, you have to wait until it cools down before you can use the turbo again.
Select Transmission
There is a choice of two gearboxes at the beginning of Turbo OutRun. The manual 'box' leaves control of the transmission to you. Thankfully, your Ferrari only has two gears (low and high), so deciding when to change up or down shouldn't be that difficult.
The softer option is the automatic gearbox. Unsurprisingly, this changes gear for you automatically (hence the name).
Julian
After the sad racing debacle that was called OutRun, I was looking forward to Turbo OutRun, hoping that Sega had learned from the many errors made in the original version and made this sequel a true representation of the classic arcade race game.
I came away with my hopes horribly dashed. Apart from the fact that it's harder than OutRun (not difficult to improve upon since even a complete doze could first it on their first go), every aspect of Turbo OutRun is worse than its predecessor.
Hopeless, mega-jerky 3D graphics, juddery scrolling, dreadful tunes, naff sound effects and badly drawn sprites make for a sad first impression, and hopeless car handling, poor playability and the fact that all five levels of play seem to be exactly the same make those first impressions last.
And if that's not enough, the shape of the tracks, background graphics and other car sprites bear no resemblance whatsoever to their arcade counterparts - this is Turbo OutRun in name only. If you're after racing excitement, check out Super Hang-On, Super Monaco GP or Road Rash - or alternatively wait for Super Monaco GP II.
Whatever you choose, it'll be miles superior to this clapped out Robin Reliant of a race game.
Rich
The original OutRun was a real disappointment - I mean, it had the graphics and sounds of the real thing, but the gameplay was sadly lacking. With Turbo OutRun, the programmers had an opportunity to put things straight.
Unfortunately, they've flushed that chance straight down the toilet with this completely inept driving game. The visuals are just pathetic with jerky, unconvincing movement and malformed scenery.
The car sprites look like misshapen, twisted renditions of the coin-op's. The sound is truly tragic, boasting discordant, jarring effects and cacophonous, grating music.
All could be forgiven if Turbo OutRun played well but unfortunately, the game has many flaws. Perhaps the most glaring one is that the Ferrari handles nothing like its coin-op equivalent and you're often spent spinning off the wrong because of the cack-handed collision detection.
The difficulty levels are also unbalanced with some levels being simple to complete and others seemingly impossible. I always thought that the point of coin-op conversions was to bring the arcade game to the smaller screen - and in this respect Turbo OutRun is a complete failure.
Go for Road Rash and Super Monaco GP and put all Turbo OutRun-related thoughts out of your mind.
Verdict
Presentation 44%
Pretty poor overall, although the high score screen is quite nice.
Graphics 43%
The sprites are reasonable, but the backdrops range from awful to barely average. The 3D effect is also very poor.
Sound 42%
The Megadrive "interpretations" of the coin-op's tunes are shallow and twee.
Playability 47%
A bungling, unresponsive control method makes Turbo OutRun a shambles to play...
Lastability 38%
...and the uneven, unrewarding gameplay and stupid difficulty settings result in it being placed on the scrapheap very quickly.
Overall 42%
A big, big disappointment. Turbo OutRun looks similar to the coin-op, but plays nothing like it.