You have just entered a death race with no rules and no judges. There's you in your modified racing car against a set of opponents so desperate to win that they are willing to kill. The racecourse is a stretch of highway that runs through the city, the country and the desert. En route you may find weapons to help you in your quest. Grenades, missiles, oil and wheel spikes can all be used to off your opponents.
There are three modes of play in Turbo. You can play against the computer, a friend or someone on the end of a modern line. When playing the computer, you must try to finish the course within the time limit; after several hours in this mode I decided that this is tricky but possible with special tyres.
Turbo is much more entertaining in the dual player modes. It's quite satisfying to grenade your opponent or send him careering off the road with a carefully-placed oil slick.
I would class the sprites as good, the scrolling is average. Nothing is really breath-taking, but there are some nice touches of animation on the player-controlled cars, e.g. when you rush from a car before it explodes. You get different cars as you progress through the game.
All of the standard sound effects are present: the roar of the engine, the squeal of the brakes, the splat of the pedestrians being flattened, their little shrieks.
Control of the car is easy but simple, making it easy to get into a skid and difficult to get out of one. The action is viewed from above and the screen scrolls jerkily from top to bottom as progress is made.
Turbo is excellent fun in two-player mode. It's one of those games which the more you play, the more you're going to get out of it - like learning how to push your opponent's car in front of a train.
A grower, in true Kick Off tradition, Micro Illusion seem to have a winner on their hands with Turbo. A gleefully spiteful game and really quite addictive.