Eight Bit Magazine


Trolley Follies

Categories: Review: Software
Author: Merman
Publisher: Black Castle
Machine: Commodore 64/128

 
Published in 8 Bit Annual 2019

Trolley Follies

This is an interesting puzzle game from Black Castle, with development ongoing.

Plot And Gameplay

The Convoluted Railroad Company is looking for new trolley drivers, who must pick up passengers and take them to the right station. One or two drivers can play at the same time, with the layouts of the neighbourhoods becoming more complex. Drivers must press the fire button to rotate the nearest switch to their trolley, turning the junction piece to line up. Damaged track sections must be avoided until they can be repaired. Running through a damaged section or through a junction that is not connected will derail the trolley.

Each driver starts with three spare trolleys. Passengers are colour coded according to the station they want, but will get angry if the driver takes too long; the faster they arrive, the more points are earned. Customers left waiting too long at a station will leave, and they will also abandon the trolley should it derail. Earn enough points and the exit to the next level is opened.

If the High Scores option is on, the game saves the previous high score for a level to disk and that is the score that must be beaten. The game also comes with a level editor to create your own track layouts. Pressing F5 reveals the help messages built in, otherwise certain keys will change colours and piece to be positioned with the joystick. Users are encouraged to upload their levels to the website or Commodore BBS systems to share with other players.

What I Like

On first appearance the graphics seem quite simple, but they are very effective, in a similar way to the classic Sim City. The expressions of the passengers are really clear too as their mood changes. What is great is the support for multiple drives in the menus and Level Editor, designed for compatibility with more devices. There is currently a bug when saving to a D64 on an SD2IEC, but the game files can be extracted to a folder to prevent this. The difficulty of the levels included increases nicely too. It may take a little while to grasp the concept but it is fun going for high scores (which can be saved, viewed or reset - and are totally optional, thanks to the menu). It's also good to see the PDF manual included with its sense of humour.

What I Didn't Like

The music on the title screen does grate a little. The level editor takes some time to understand, but the documentation is helpful.

Verdict

A clever idea that will grow on the player, with lasting appeal in the form of the Level editor.

Merman

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