If you want an action-packed game which doesn't involve killing little green men or Russians, this may be for you.
The object is to keep a ball on a path of coloured squares. There are holes in the path which you must steer clear of by using the ball's ability to jump and accelerate.
Different coloured squares have a variety of effects. Yellow squares, for instance, will cause you to bounce, and purple squares reverse the left and right control.
The squares are strategically placed to be a help in some places and a hindrance in others.
There are 21 courses in all. In the standard game you must complete each course in the fastest time possible. Bonuses are awarded depending on the time remaining at the end of each round.
There is a "trail" option available in which you can select any three courses to race on, with a 99 second time limit to complete each course.
A two player option is also included. Here the screen is split into two, with player one taking the top half and player two or the computer taking the bottom.
You can bump your opponent off the course as both balls are shown on each half if they are close enough.
At the end of a game the bottom half of the screen is given over to a high score display.
The game has been converted from the Commodore 64 and frankly it shows. The Reset key isn't trapped and the Select, Option and Start facilities are done with the joystick or keyboard.
There is a keyboard option and you can have either two joysticks, or one player on joystick and one player on keys. There is no pause game facility.
What music there is, is played only between games and is bland, repetitive and tuneless.
The price will prevent Trailblazer becoming a big hit. If it were budget priced it would be worth it, but at just under £10 it pales in comparison with Rescue On Fractalus or Star Raiders II.