Games Computing
1st March 1985Tower Of Despair (Games Workshop)
The game comes in a package with a separate book of instructions this covers everything from how to play the game to background. This is quite comprehensive and you should have no problems if you read the book carefully. It also uses quite a new idea, in the booklet you will find the games picture. Instead of drawing the pictures on screen the game tells you to refer to a page number in the booklet. Surprisingly this works quite well.
The game loads without haste although you have to rewind after every game because the second part is loaded on the other side of the tape; this has its advantages eg. If you complete the first part then die you don't have to go right through the game again. It also has it's disadvantages eg. You have to rewind the tape every new game. The picture referring worked very well as these contain vital clues to the game.
You start off in your own castle when a message comes through on the crying sphere. You then must go on a quest to go and find Malnor and destroy him. This is quite a complicated plot and gets worse as the game goes on (or so the ranger says). After leaving the castle you are immediately attacked by three demons from the sky (cowardice prevails this time). After solving that problem you have a choice North to the farmland or south to the woods. There were parts of the game where movement was totally illogical but on the whole this didn't occur.
The game played smoothly and the picture reference worked very well. The game proved to be as good an adventure as any I've seen. I thoroughly enjoyed the game. The plot and history were good and with some thought put into them.