Future Publishing


Toe-Jam And Earl

Categories: Review: Software
Publisher: Sega
Machine: Sega Mega Drive (EU Version)

 
Published in Ace #055: April 1992

Toe-Jam And Earl

Jammin'! Or, in Earth speak, oh dear. Toe-Jam And Earl were presumably intended, like Sonic before them, to become 'cult' game personalities and thus attract a whole new legion of fans to the Megadrive. I don't know if they have or not, but on the basis of the game they're in I can't for the life of me see how they would. If Sega think this is what 'yer kids' want, then they're sorely mistaken.

It's a simple maze game. One or two players, controlling the far-out aliens of the title, have to travel around a number of exotic islands searching for the ten missing pieces of their crashed spaceship. Some islands are populated by monsters of various description that have to be avoided.

Along the way, the gruesome twosome may find bonuses which will award them anything from speed-up trainers to a blow from a bolt of lightning. Mixed blessings or what?

And... er... that's it. Yes, really. All the game consists of is wandering around, very slowly. Boring really doesn't quite sum up the toe-curling tedium of the whole debacle. The only points of special note are the way the screen splits when Toe Jam and Earl get too far apart, the appealing nature of the two aliens and the well-funky music.

Any chance of putting the music on CD, Sega?

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