Another text adventure, but this one uses the windowing feature to good effect, and provides a summary of the last moves made that might be frowned upon by aficionados, but found very useful.
That said, the Trial of Arnold Blackwood comes well within the rules as laid down by the Campaign for Real Adventures, and is a very worthwhile addition to the adventurer's library.
There's a nicely atmospheric use of sound, and the scene is accurately drawn in the player's mind.