Future Publishing


The Suffering: Ties That Bind

Author: Ben Talbot
Publisher: Midway
Machine: Xbox (EU Version)

 
Published in Official Xbox Magazine #48

Why pain and misery can be enjoyable after all...

The Suffering: Ties That Bind (Midway)

Imagine looking through a stranger's window to see the person inside dancing around by themselves in total silence. Would you think them mad, or would you stop to wonder if they were cavorting to a tune that no one else could hear? The magical song drumming inside Torque's head sounds like razors through flesh. He's not only a captive in a physical sense (formerly an inmate of Carnate Island Prison), but also of his own bloody past and more recent homicidal tendencies. Ties That Bind suggests an inescapable past.

Not just the horrors that Torque went through in the first game, but the shame and misery of slavery, poverty, gang violence and rape that runs through Baltimore's veins. Just like the first game, this unrelentingly brutal tale is as much about real American nightmares as it is about strange creatures and supernatural beings.

Although Ties That Bind is only set in a prison during the opening level, its clever trick is to make the city of Baltimore seem like a detention camp. It's partly down to deliberately linear, constrictive level design, but more importantly it's a product of well-considered artwork. The city's appearance mixes urban gothic with 1950s kitsch and 1990s decay, a very surreal but totally believable world.

One standout scene is when you return to Torque's apartment where his wife and sons were murdered. It's straight from the movie Se7en, with its bloodstained floors and nasty-looking mattress. Suddenly a train rushes past the boarded-up window, light and noise rattling through the cracks.

The lighting's softer and more realistic this time. As in the first game, Ties That Bind springs interactive flashback sequences on you, revealing Torque's and the city's heinous past. Most follow his family and criminal ties, ending in bloodshed and a long stay at Carnate. In the city's case, you'll witness the atrocities committed by a black slaver called Copperfield, and The Creeper, a sickeningly misogynistic serial killer. That's not to mention a few urban legends, such as the reverend who feeds his starving ministry with human remains.

It's storytelling so twisted and intriguing that you almost don't need any combat to make it entertaining. But thankfully the game's blend of first- and third-person shooting is well executed, and has been turned up a notch since the original.

Torque's arsenal now has a contemporary gangland twist, with modern machine guns, bazookas and the exquisite .357 Magnum. There's still an unsatisfying shortage of ammo, but pointing a sawn-off at one of the monstrous Gorgers and watching its body explode more than makes up for it. Limbs flying off and ribcages being ripped open are a common sight, as is the presence of dead junkies and mutilated homeless people.

Pleasingly, you can switch between third- and first-person at almost any time. You'll probably have to make more use of first-person this time, as some levels are designed more like a traditional corridor shooter. The human enemies are better armed and more intelligent than before. Most are part of a special ops squad called the Foundation, out to capture you for your unique special ability...

The combat is fun and satisfying, but runs out of tricks after a while. When you know what patterns the grotesquely designed monsters (each based on a method of execution, starvation or addiction) follow, predictability starts to slip in.

While the more linear levels have their good points, such as ensuring you see all the cut-scenes and making you feel trapped, they can also be frustrating when you still manage to get lost and confused. At several points, you have to find a door lever or ventilation shaft to access the next section, but there's little to point you in the right direction. The game is very dark, making pathfinding very difficult at times. It's not for the easily frustrated.

But a few minor problems aside, the biggest treat in Ties That Bind is easily the audio. It's absolutely first-rate and very cleverly implemented. The background noise is at times subtle (dogs barking, trains rattling past), at times unbearably disturbing (the hustle of a mob lynching and tortured screams). Conversations overheard in the distance are also a really canny way of explaining the story without overdoing it.

Ties That Bind offers the best kind of horror in gaming, because it never cops out and tries to put you at ease. Surreal Software really doesn't care if you're disgusted, offended or just plain horrified by what you see. While the gameplay is solid, it's the excellent, intelligent storyline and merciless atmosphere that will really have you hooked. Just make sure you steel yourself before you turn the lights out and boot up your Xbox... .

Good Points

  1. Reveals the horror of Torque's life and Baltimore's sordid past like a mystery storyteller.
  2. Chilling audio effects and some impressively decent voice-acting contribute to the feeling of dread.
  3. Improved graphics and improved lighting effects set the scene. The city looks especially grim.
  4. Doesn't pull any punches when it comes to the more extreme side of survival-horror gaming.

Bad Points

  1. The combat dwindles into predictability after a while. The weapons feel sufficiently powerful, though.

Verdict

Another excellent blend of full on shoot-'em-up action and intelligent, hard-hitting horror. A must for fright fans!

Ben Talbot

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