Future Publishing


The Incredible Hulk: Ultimate Destruction

Author: Andy Irving
Publisher: Sierra
Machine: Xbox (EU Version)

 
Published in Official Xbox Magazine #46

The world's angriest man takes his problems out on the entire planet in this wildly destructive sequel

The Incredible Hulk: Ultimate Destruction (Sierra)

Read the title again. Go on. Ultimate Destruction, they say. If it's true that the Ronseal bloke's stuff does exactly what it says on the tin, then it stands to reason that this game should let you trash everything on screen with a mere flick of your giant green wrist. Well, you can. And it feels bloody amazing too. This sequel to the original smash-action title The Hulk is all about fun. Tons of it. Hell, we couldn't have had more fun than this if we were dipped in chocolate and thrown to a baying crowd of lesbians. We've reluctantly put the pad down after an exhaustive session of hammering the game, and if it weren't for the basic human needs of water, food and sleep, we'd still be sat in front of the TV, lost in an orgy of twisted metal and conspiracy-clobbering madness.

The game is governed by Smash Points, and, if you can't tell by now, is all about destroying things - as in, every tangible object in the game world. Sure there's a decent enough storyline running through the game, and the script is pleasing comic-book fare: scientist and all-round evil government cohort Emil Blonsky, head of top-secret military project 'The Division', is conducting experiments to test the effects of mutation on humans. Striving to find a cure for both himself and Dr Banner, he ropes in the help of fellow mutants and otherworldly creatures in a sinister bid for world domination, as he himself descends into madness as Abomination. However, in reality each story mission is merely an excuse for the relentless smashing and obliteration of everything in sight. And we cannot stress enough that this is A Good Thing.

The fantastic level design complements the action. A huge, free-roaming environment across both city and wasteland locations provides an awesome playground to leap and bound around. In this sequel, Hulk can run up, down and across buildings, simply by holding down sprint (R trigger). This paves the way for expanding the playing area vertically as well as horizontally, and it's a degree of freedom that equals that that of other Marvel comic-book conversion, Spider-Man 2. The Hulk's supercharged jumping ability makes bounding around his surroundings quick and simple, and once you get the hang of super-bouncing on the fly, you can cover huge distances in a short amount of time, which is often vital in time-based missions.

After every mission finishes, you can revert back to the current environment and tear around it to your heart's content, destroying stuff as you see fit. Earning extra Smash points is the incentive here, and there are loads of Challenge missions available. We're not just talking dull GTA-style races against the clock, either - these fun mini-games are a genuinely refreshing breather form the manic, all-out action of the main missions.

This has also allowed Radical to go to town when designing the enemies Hulk faces. The puny tanks from the first game are lame when compared to the helicopters, armour-clad soldiers and fearsome robotic Hulkbusters the jolly green giant has to face this time around. A progressive learning curve ensures you earn enough points and learn sufficient moves to defeat the progressively tougher enemies - they're still tough, but the well-balanced difficulty level means it's enjoyable and achievable.

Boss battles are of the traditionally pleasing old-skool type; daunting at first, but stick at it and you'll find a chink in their armour and figure out a way of taking them down. It's satisfying retro-style fun. One of the biggest differences fans of the first game will notice is the complete absence of the rubbish Bruce Banner missions that plagued the original. This lets you spend more time doing what the Hulk does best, which is battering the crap out of things. Great! The visuals have been given a serious update from the original, too - think the difference between Lou Ferrigno's moderately scary green-painted bodybuilder in the 70s show, compared to the fearsome CGI monster of the film a couple of years ago and you're only halfway there.

Incredible-looking, moody, atmospheric cut-scenes punctuate highly detailed, semi-cel-shaded in-game graphics that both look 'da bomb' and perfectly capture that comic-book feel.

Smash points, unsurprisingly, are accumulated by destroying every object within smashing distance of the Hulk, with bonus points awarded for pulling off multi-hit combos and successfully completing each story mission. Your points can then be used to buy more combat moves at the end of each mission, more of which (up to 150) are gradually unlocked through the game. The combat system is simple and intuitive, and mainly limited to various two-button combos - even the most complex-looking moves are fairly easy to pull off after a couple of attempts. And although there's a monumental pile-up of twisted metal and explosions on screen practically all the time, there nevertheless remains a certain method to all this madness, and the action is never too overbearing or confusing. Quick attacks can be reeled off with almost no effort whatsoever, while the more complex moves can be tested in the sandbox training area (where the game's tutorial takes place, inside a Hulk simulator no less).

Weapons play another massive part of the game, and one that adds a huge amount of depth to the everyday action, and of course the constant destruction. By grabbing a passing car, coach or lorry, the Hulk can mash and mould them to his advantage. Using his amateur metal shop skills, Hulk can fashion entire cars into steel fists to pound buildings and enemies into dust. Buses can be used as makeshift shields/battering rams/skateboards, and mobile missile trucks become the Hulk's own personal RPG launchers, with which to fling a deadly salvo of rockets at enemies in a firestorm of destructive mayhem. It's brilliant fun.

Aptly, Banner's attack strength is governed by his mental state, which ranges from mildly insane to outraged and furious. Players are actively encouraged to destroy more objects to get the big boy madder still, making sure they get the full benefit of the Hulk's capabilities, Once you've accumulated enough Smash points to fill your Smash meter, the Hulk reaches anger meltdown, - any enemies in the area will want to get the frick out of town when the green guy goes berserk. These special attacks need to be charged up by holding down the X and Y buttons, but once you do, the Hulk unleashes a huge wave of destruction that'll flatten everything within a city block. Awesome.

The camera occasionally has issues during the more hectic fights - when the Hulk needs to switch direction quickly, particularly during boss battles, it will often rotate at an annoyingly slow rate. That said, considering the sheer amount of stuff going on on-screen at any one time, there's hardly any slowdown at all.

It's hard to describe the feeling you get playing Ultimate Destruction. Rather than dishing out Asbos to delinquent kids who go on car-trashing rampages of destruction, the government should sit them down and make them play this for a day or two. Such is the relentless violence of this game, any destructive urges will soon be exhausted on the poor pixellated inhabitants of the Hulk's world Sure, it may be worryingly sadistic to grab a passing bus full of schoolkids and use it as a shield to batter a fleet of police cars out of the way, before hurling it into a group of passing pedestrians, but when it's this much fun, who cares? Super, smashing, and most definitely great.

Good Points

  1. The number of destructible objects in the world make being the Hulk an absolute riot, and with over 150 moves to learn, a meaty task too.
  2. Tough yet engaging old-style boss battles are a real challenge, though it's massively rewarding when you finally defeat them.
  3. Zipping around the huge free-roaming environment is easy thanks to intuitive controls, and every inch of visible terrain is reachable.
  4. The Story mode is absolutely massive, and there are more than enough side and bonus missions to keep completists happy.

Bad Points

  1. The camera sometimes can't keep up, and some search and destroy missions can get a bit repetitive, although these are minor quibbles.

Verdict

The fastest, most frantic superhero title of late, and one of the most fun games on Xbox. A sure-fire smash hit.

Andy Irving

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